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首页> 外文期刊>IEEE transactions on visualization and computer graphics >A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications
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A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications

机译:沉浸式虚拟现实应用中全身运动重建调查

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Due to recent advances in virtual reality (VR) technology, the development of immersive VR applications that track body motions and visualize a full-body avatar is attracting increasing research interest. This paper reviews related research to gather and to critically analyze recent improvements regarding the potential of full-body motion reconstruction in VR applications. We conducted a systematic literature search, matching VR and full-body tracking related keywords on IEEE Xplore, PubMed, ACM, and Scopus. Fifty-three publications were included and assigned in three groups: studies using markerless and marker-based motion tracking systems as well as systems using inertial measurement units. All analyzed research publications track the motions of the user wearing a head-mounted display and visualize a full-body avatar. The analysis confirmed that a full-body avatar can enhance the sense of embodiment and can improve the immersion within the VR. The results indicated that the Kinect device is still the most frequently used sensor (27 out of 53). Furthermore, there is a trend to track the movements of multiple users simultaneously. Many studies that enable multiplayer mode in VR use marker-based systems (7 out of 17) because they are much more robust and can accurately track full-body movements of multiple users in real-time.
机译:由于近期虚拟现实(VR)技术的进步,追踪身体运动和可视化全身头像的沉浸式VR应用的发展是吸引了越来越多的研究兴趣。本文评论了与VR应用中全身运动重建潜力的最近改进的相关研究。我们在IEEE Xplore,PubMed,ACM和Scopus上进行了系统文献搜索,匹配了VR和全身跟踪相关关键字。包含五十三个出版物并分配三组:使用无标记和基于标记的运动跟踪系统以及使用惯性测量单元的系统进行研究。所有分析的研究出版物都跟踪了戴头戴式显示器的用户的动作,并可视化全身头像。该分析证实,全身性化身可以增强实施例的感觉,并且可以改善VR内的浸没。结果表明,Kinect器件仍然是最常用的传感器(53中的27个)。此外,存在同时跟踪多个用户的运动的趋势。许多研究在VR中启用多人模式使用基于标记的系统(17个中的7个),因为它们更加强大,并且可以实时准确地跟踪多个用户的全身运动。

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