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Inpainting of Wide-Baseline Multiple Viewpoint Video

机译:宽基线多视点视频

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We describe a non-parametric algorithm for multiple-viewpoint video inpainting. Uniquely, our algorithm addresses the domain of wide baseline multiple-viewpoint video (MVV) with no temporal look-ahead in near real time speed. A Dictionary of Patches (DoP) is built using multi-resolution texture patches reprojected from geometric proxies available in the alternate views. We dynamically update the DoP over time, and a Markov Random Field optimisation over depth and appearance is used to resolve and align a selection of multiple candidates for a given patch, this ensures the inpainting of large regions in a plausible manner conserving both spatial and temporal coherence. We demonstrate the removal of large objects (e.g., people) on challenging indoor and outdoor MVV exhibiting cluttered, dynamic backgrounds and moving cameras.
机译:我们描述了一种用于多视点视频侵略的非参数算法。唯一的是,我们的算法在近实时速度下解决了宽基线多视点视频(MVV)的域的域,没有时间升级。使用备用视图中可用的几何代理恢复的多分辨率纹理修补程序构建补丁文本(DOP)。我们随着时间的推移动态更新DOP,并且使用深度和外观的马尔可夫随机字段优化来解决并对准给定贴片的多个候选者,这确保了以合理的方式保存空间和时间的众多区域的染色一致。我们展示了挑战室内和室外MVV的大物体(例如,人)展示杂乱,动态背景和移动摄像机。

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