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A road map to solid modeling

机译:实体建模的路线图

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摘要

The objective of solid modeling is to represent, manipulate and reason about the 3D shape of solid physical objects by computer. Such representations should be unambiguous. Solid modeling's major application areas include design, manufacturing, computer vision, graphics and virtual reality. The field draws on diverse sources, including numerical analysis, symbolic algebraic computation, approximation theory, applied mathematics, point set topology, algebraic geometry, computational geometry and databases. In this article, we begin with some mathematical foundations of the field. We next review the major representation schemata of solids. Then, major layers of abstraction in a typical solid modeling system are characterized. The lowest level of abstraction comprises a substratum of basic service algorithms. At an intermediate level of abstraction there are algorithms for larger, more conceptual operations. Finally, a yet higher level of abstraction presents to the user a functional view that is typically targeted towards solid design. We look at some applications and at user interaction concepts. The classical design paradigms of solid modeling concentrated on obtaining one specific final shape. Those paradigms are becoming supplanted by feature-based, constraint-based design paradigms that are oriented more toward the design process and define classes of shape instances. These new paradigms venture into territory that has yet to be explored systematically. Concurrent with this paradigm shift, there is also a shift in the system architecture towards modularized confederations of plug-compatible functional components.
机译:实体建模的目的是通过计算机来表示,操纵和推理实体物理对象的3D形状。这样的表述应该是明确的。实体建模的主要应用领域包括设计,制造,计算机视觉,图形和虚拟现实。该领域利用各种资源,包括数值分析,符号代数计算,逼近理论,应用数学,点集拓扑,代数几何,计算几何和数据库。在本文中,我们从该领域的一些数学基础开始。接下来,我们回顾实体的主要表示方案。然后,表征了典型实体建模系统中的主要抽象层。最低的抽象级别包括基本服务算法的底层。在抽象的中间层,存在用于更大,更概念化操作的算法。最后,更高层次的抽象为用户提供了通常针对实体设计的功能视图。我们看一些应用程序和用户交互概念。实体建模的经典设计范例集中于获得一种特定的最终形状。这些范式已被基于特征,基于约束的设计范式所取代,后者更加面向设计过程并定义了形状实例的类别。这些新范式涉足尚未系统探索的领域。与这种范式转换同时,系统架构也向着插件兼容功能组件的模块化联盟转变。

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