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An algorithm for the medial axis transform of 3D polyhedral solids

机译:3D多面体的中轴变换算法

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The medial axis transform (MAT) is a representation of an object which has been shown to be useful in design, interrogation, animation, finite element mesh generation, performance analysis, manufacturing simulation, path planning and tolerance specification. In this paper, an algorithm for determining the MAT is developed for general 3D polyhedral solids of arbitrary genus without cavities, with nonconvex vertices and edges. The algorithm is based on a classification scheme which relates different pieces of the medial axis (MA) to one another, even in the presence of degenerate MA points. Vertices of the MA are connected to one another by tracing along adjacent edges, and finally the faces of the axis are found by traversing closed loops of vertices and edges. Representation of the MA and its associated radius function is addressed, and pseudocode for the algorithm is given along with recommended optimizations. A connectivity theorem is proven to show the completeness of the algorithm. Complexity estimates and stability analysis for the algorithms are presented. Finally, examples illustrate the computational properties of the algorithm for convex and nonconvex 3D polyhedral solids with polyhedral holes.
机译:中间轴变换(MAT)是对象的表示,已被证明可用于设计,询问,动画,有限元网格生成,性能分析,制造仿真,路径规划和公差说明。在本文中,针对无腔,具有非凸顶点和边的任意属的普通3D多面体,开发了一种确定MAT的算法。该算法基于一种分类方案,即使在存在退化的MA点的情况下,中间轴(MA)的不同部分也相互关联。 MA的顶点通过沿相邻边进行描边相互连接,最后通过遍历顶点和边的闭环来找到轴的面。解决了MA及其关联的半径函数的表示形式,并给出了算法的伪代码以及建议的优化方法。连通性定理证明了算法的完备性。给出了算法的复杂度估计和稳定性分析。最后,示例说明了具有多面孔的凸面和非凸面3D多面体的算法的计算特性。

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