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Noise-resistant fitting for spherical harmonics

机译:球形谐波的抗噪声配件

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Spherical harmonic (SH) basis functions have been widely used for representing spherical functions in modeling various illumination properties. They can compactly represent low-frequency spherical functions. However, when the unconstrained least square method is used for estimating the SH coefficients of a hemispherical function, the magnitude of these SH coefficients could be very large. Hence, the rendering result is very sensitive to quantization noise (introduced by modern texture compression like S3TC, IEEE half float data type on GPU, or other lossy compression methods) in these SH coefficients. Our experiments show that, as the precision of SH coefficients are reduced, the rendered images may exhibit annoying visual artifacts. To reduce the noise sensitivity of the SH coefficients, this paper first discusses how the magnitude of SH coefficients affects the rendering result when there is quantization noise. Then, two fast fitting methods for estimating the noise-resistant SH coefficients are proposed. They can effectively control the magnitude of the estimated SH coefficients and, hence, suppress the rendering artifacts. Both statistical and visual results confirm our theory.
机译:球形谐波(SH)基函数已广泛用于表示各种照明特性建模中的球形函数。它们可以紧凑地表示低频球面函数。但是,当使用无约束最小二乘法估计半球函数的SH系数时,这些SH系数的大小可能会很大。因此,渲染结果对这些SH系数中的量化噪声(由S3TC等现代纹理压缩,GPU上的IEEE半浮点数据类型或其他有损压缩方法引入)非常敏感。我们的实验表明,随着SH系数精度的降低,渲染的图像可能会显示出令人讨厌的视觉伪像。为了降低SH系数的噪声敏感性,本文首先讨论了在存在量化噪声时SH系数的大小如何影响渲染结果。然后,提出了两种快速拟合方法来估计抗噪声SH系数。它们可以有效地控制估计的SH系数的大小,从而抑制渲染伪像。统计结果和视觉结果均证实了我们的理论。

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