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Advanced Interactive Preintegrated Volume Rendering with a Power Series

机译:带有Power系列的高级交互式预集成体绘制

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Preintegrated volume rendering produces high-quality renderings without increased sampling rates. However, a look-up table of a conventional preintegrated volume rendering requires a dimensionality of two, which disturbs interactive renderings when the transfer function is changed. Furthermore, as the resolution of the volume data set increases, the memory space required is impractical or inefficient, especially on GPUs. In the past, several approximation methods have been proposed to reduce the complexity of both the time and memory requirement, but most of them do not correctly present thin opaque structures within slabs and ignore the self-attenuation. We propose an advanced interactive preintegrated volume rendering algorithm that achieves not only high-quality renderings comparable to the conventional ones, but also $(O(n))$ time and memory space requirements even with the self-attenuation within the slabs applied. The algorithm proposed in this paper decomposes the exponential term of the ray integration equation into a power series of a finite order in the form of a linear combination to build a one-dimensional look-up table. Moreover, the proposed algorithm effectively applies the self-attenuation that is caused by fully opaque isosurfaces, by introducing an opaque prediction table. Experimental results demonstrate that the proposed algorithm offers renderings visibly identical to existing preintegrated volume renderings without degrading rendering speed.
机译:预集成的体积渲染可在不提高采样率的情况下生成高质量的渲染。然而,常规的预集成体绘制的查找表需要二维的维数,这在改变传递函数时会干扰交互式绘制。此外,随着体数据集分辨率的提高,所需的存储空间不切实际或效率低下,尤其是在GPU上。过去,已经提出了几种近似方法来减少时间和存储需求的复杂性,但是大多数方法不能在平板中正确呈现薄的不透明结构并且忽略了自衰减。我们提出了一种先进的交互式预集成体绘制算法,该算法不仅可以实现与常规可比的高质量渲染,而且即使在所应用的平板中进行自衰减,也可以实现$(O(n))$的时间和内存空间要求。本文提出的算法将射线积分方程的指数项分解为线性组合形式的有限阶幂级数,以建立一维查找表。此外,通过引入不透明的预测表,该算法有效地应用了由完全不透明的等值面引起的自衰减。实验结果表明,该算法提供的渲染效果与现有的预集成体渲染效果明显相同,而不会降低渲染速度。

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