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Computing 2D Constrained Delaunay Triangulation Using the GPU

机译:使用GPU计算2D约束Delaunay三角剖分

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We propose the first graphics processing unit (GPU) solution to compute the 2D constrained Delaunay triangulation (CDT) of a planar straight line graph (PSLG) consisting of points and edges. There are many existing CPU algorithms to solve the CDT problem in computational geometry, yet there has been no prior approach to solve this problem efficiently using the parallel computing power of the GPU. For the special case of the CDT problem where the PSLG consists of just points, which is simply the normal Delaunay triangulation (DT) problem, a hybrid approach using the GPU together with the CPU to partially speed up the computation has already been presented in the literature. Our work, on the other hand, accelerates the entire computation on the GPU. Our implementation using the CUDA programming model on NVIDIA GPUs is numerically robust, and runs up to an order of magnitude faster than the best sequential implementations on the CPU. This result is reflected in our experiment with both randomly generated PSLGs and real-world GIS data having millions of points and edges.
机译:我们提出了第一个图形处理单元(GPU)解决方案,以计算由点和边组成的平面直线图(PSLG)的2D约束Delaunay三角剖分(CDT)。有许多现有的CPU算法可以解决计算几何中的CDT问题,但是还没有使用GPU的并行计算能力来有效解决此问题的现有方法。对于CDT问题的特殊情况(其中PSLG仅由点组成),这仅是普通的Delaunay三角剖分(DT)问题,已经在GPU中提出了一种使用GPU和CPU来部分加速计算的混合方法。文献。另一方面,我们的工作可以加速GPU上的整个计算。我们在NVIDIA GPU上使用CUDA编程模型的实现在数值上是可靠的,并且比CPU上最佳的顺序实现快了一个数量级。在随机生成的PSLG和具有数百万个点和边的真实GIS数据的实验中,均反映了这一结果。

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