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Auditory Perception of Geometry-Invariant Material Properties

机译:几何不变材料属性的听觉感知

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Accurately modeling the intrinsic material-dependent damping property for interactive sound rendering is a challenging problem. The Rayleigh damping model is commonly regarded as an adequate engineering model for interactive sound synthesis in virtual environment applications, but this assumption has never been rigorously analyzed. In this paper, we conduct a formal evaluation of this model. Our goal is to determine if auditory perception of material under Rayleigh damping assumption is 'geometryinvariant', i.e. if this approximation model is transferable across different shapes and sizes. First, audio recordings of same-material objects in various shapes and sizes are analyzed to determine if they can be approximated by the Rayleigh damping model with a single set of parameters. Next, we design and conduct a series of psychoacoustic experiments, in subjects evaluate if audio clips synthesized using the Rayleigh damping model are from the same material, when we alter the material, shape, and size parameters. Through both quantitative and qualitative evaluation, we show that the acoustic properties of the Rayleigh damping model for a single material is generally preserved across different geometries of objects consisting of homogeneous materials and is therefore a suitable, geometry-invariant sound model. Our study results also show that consistent with prior crossmodal expectations, visual perception of geometry can affect the auditory perception of materials. These findings facilitate the wide adoption of Rayleigh damping for interactive auditory systems and enable reuse of material parameters under this approximation model across different shapes and sizes, without laborious per-object parameter tuning.
机译:为交互式声音渲染准确地建模与材料固有的阻尼特性是一个具有挑战性的问题。瑞利阻尼模型通常被认为是在虚拟环境应用中进行交互式声音合成的适当工程模型,但从未对这一假设进行过严格的分析。在本文中,我们对该模型进行了正式评估。我们的目标是确定在瑞利阻尼假设下对材料的听觉感知是否为``几何不变性'',即此近似模型是否可以在不同形状和尺寸之间传递。首先,分析各种形状和大小的相同材料对象的音频记录,以确定它们是否可以由具有单组参数的瑞利阻尼模型来近似。接下来,我们设计并进行一系列心理声学实验,在我们改变材质,形状和尺寸参数的情况下,受试者可以评估使用瑞利阻尼模型合成的音频片段是否来自同一材料。通过定量和定性评估,我们表明,单一材料的瑞利阻尼模型的声学特性通常在由均质材料组成的对象的不同几何形状之间得以保留,因此是一种合适的几何形状不变的声音模型。我们的研究结果还表明,与先前的跨峰期望一致,几何形状的视觉感知会影响材料的听觉感知。这些发现促进了瑞利阻尼在交互式听觉系统中的广泛采用,并使该近似模型下的材料参数可在不同形状和大小之间重复使用,而无需费力地按对象进行参数调整。

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