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3D Modeling from Photos Given Topological Information

机译:从给定拓扑信息的照片进行3D建模

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Reconstructing 3D models given a single-view 2D information is inherently an ill-posed problem and requires additional information such as shape prior or user input.We introduce a method to generate multiple 3D models of a particular category given corresponding photographs when the topological information is known. While there is a wide range of shapes for an object of a particular category, the basic topology usually remains constant.In consequence, the topological prior needs to be provided only once for each category and can be easily acquired by consulting an existing database of 3D models or by user input. The input of topological description is only connectivity information between parts; this is in contrast to previous approaches that have required users to interactively mark individual parts. Given the silhouette of an object and the topology, our system automatically finds a skeleton and generates a textured 3D model by jointly fitting multiple parts. The proposed method, therefore, opens the possibility of generating a large number of 3D models by consulting a massive number of photographs. We demonstrate examples of the topological prior and reconstructed 3D models using photos.
机译:给定单视图2D信息的3D模型的重建本质上是一个不适的问题,需要诸如形状先验或用户输入之类的附加信息。我们介绍一种在拓扑信息为给定条件下根据给定的照片生成特定类别的多个3D模型的方法。众所周知。虽然特定类别的对象具有多种形状,但基本拓扑通常保持不变,因此,每个类别仅需要提供一次拓扑先验,并且可以通过咨询现有的3D数据库轻松获取型号或通过用户输入。拓扑描述的输入仅是各部分之间的连通性信息。这与以前的方法相反,以前的方法要求用户交互式地标记各个零件。给定对象的轮廓和拓扑,我们的系统会自动找到骨骼并通过联合拟合多个零件来生成带纹理的3D模型。因此,所提出的方法为通过查阅大量照片而生成大量3D模型提供了可能性。我们使用照片演示了拓扑先验和重构3D模型的示例。

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