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Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation

机译:面向增强现实的基于BCI的接口:可行性,设计和评估

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Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing new hands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality (AR). We first tested the feasibility of using BCI in AR settings based on Optical See-Through Head-Mounted Displays (OST-HMDs). Experimental results showed that a BCI and an OST-HMD equipment (EEG headset and Hololens in our case) are well compatible and that small movements of the head can be tolerated when using the BCI. Second, we introduced a design space for command display strategies based on BCI in AR, when exploiting a famous brain pattern called Steady-State Visually Evoked Potential (SSVEP). Our design space relies on five dimensions concerning the visual layout of the BCI menu; namely: orientation, frame-of-reference, anchorage, size and explicitness. We implemented various BCI-based display strategies and tested them within the context of mobile robot control in AR. Our findings were finally integrated within an operational prototype based on a real mobile robot that is controlled in AR using a BCI and a HoloLens headset. Taken together our results (4 user studies) and our methodology could pave the way to future interaction schemes in Augmented Reality exploiting 3D User Interfaces based on brain activity and BCIs.
机译:脑机接口(BCI)使用户能够与计算机进行交互,而无需任何专门的动作,从而带来了新的免提交互模式。在本文中,我们研究了BCI和增强现实(AR)的结合。我们首先测试了基于光学透明头戴式显示器(OST-HMD)在AR设置中使用BCI的可行性。实验结果表明,BCI和OST-HMD设备(在我们的情况下为EEG耳机和Hololens)具有很好的兼容性,并且使用BCI时可以容忍头部的微小移动。其次,当利用一种称为稳态视觉视觉诱发电位(SSVEP)的著名大脑模式时,我们为AR中基于BCI的命令显示策略引入了一个设计空间。我们的设计空间取决于与BCI菜单的视觉布局有关的五个维度。即:方向,参考系,锚定,大小和明确性。我们实施了各种基于BCI的显示策略,并在AR中的移动机器人控制范围内对其进行了测试。我们的发现最终被整合到一个基于真实移动机器人的操作原型中,该机器人在AR中使用BCI和HoloLens耳机进行控制。综合我们的结果(4个用户研究)和我们的方法,可以为利用基于大脑活动和BCI的3D用户界面开发增强现实中的未来交互方案铺平道路。

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