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首页> 外文期刊>IEEE Transactions on Vehicular Technology >An Overlapping Coalitional Game for Cooperative Spectrum Sensing and Access in Cognitive Radio Networks
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An Overlapping Coalitional Game for Cooperative Spectrum Sensing and Access in Cognitive Radio Networks

机译:认知无线电网络中协作频谱感知和接入的重叠联盟游戏

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摘要

Cognitive radio networks (CRNs) provide an effective solution to address the increasing demand for spectrum resources. The cooperation among secondary users (SUs) improves the sensing performance and spectrum efficiency. In this paper, we study the traffic-demand-based cooperation strategy of SUs in multichannel CRNs, in which each SU makes its own cooperative sensing decision according to its traffic demand. When an SU has high traffic demand, it can choose to sense multiple channels in the sensing period and obtain more chances to use spectrum resources. If an SU has no data to transmit, it can choose not to perform spectrum sensing. We formulate this problem as a nontransferable utility (NTU) overlapping coalitional game. In this game, each SU implements a cooperation strategy according to its expected payoff, which takes into account the expected throughput and energy efficiency. We propose two different algorithms, namely, an overlapping coalition formation (OCF) algorithm and a sequential coalition formation (SCF) algorithm, to obtain a coalition structure. The OCF algorithm guarantees that the coalition structure is stable, whereas the SCF algorithm has lower computational complexity and less information exchange among SUs. Moreover, when being assigned a certain channel, SU implements an adaptive transmission power control scheme to further improve its energy efficiency. Simulation results show that our proposed algorithms achieve a higher aggregate throughput than the disjoint coalition formation algorithm from the literature, where each SU can join only one coalition.
机译:认知无线电网络(CRN)为解决对频谱资源日益增长的需求提供了有效的解决方案。二级用户(SU)之间的合作提高了感测性能和频谱效率。本文研究了多通道CRN中SU的基于流量需求的协作策略,其中每个SU根据其流量需求做出自己的协作感知决策。当SU的流量需求较高时,可以选择在感测期间感测多个信道,并获得更多使用频谱资源的机会。如果SU没有要发送的数据,则可以选择不执行频谱检测。我们将此问题表述为不可转让的效用(NTU)重叠联盟博弈。在此游戏中,每个SU均根据其预期收益(考虑了预期吞吐量和能效)实施合作策略。我们提出了两种不同的算法,即重叠联盟形成(OCF)算法和顺序联盟形成(SCF)算法,以获得联盟结构。 OCF算法保证联盟结构稳定,而SCF算法具有较低的计算复杂度和较少的SU之间的信息交换。此外,当被分配某个信道时,SU实施自适应传输功率控制方案以进一步提高其能量效率。仿真结果表明,与文献中的不相交联盟形成算法相比,本文提出的算法具有更高的聚集吞吐量,在文献中,每个SU只能加入一个联盟。

著录项

  • 来源
    《IEEE Transactions on Vehicular Technology》 |2016年第10期|8400-8413|共14页
  • 作者单位

    Department of Electrical and Computer Engineering, University of British Columbia, Dun & Bradstreet Cloud Innovation Center, Vancouver, Vancouver, BC, BC, CanadaCanada;

    Department of Electrical and Computer Engineering, University of British Columbia, Vancouver, BC, Canada;

    Department of Electrical and Computer Engineering, University of British Columbia, Vancouver, BC, Canada;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Sensors; Games; Throughput; Game theory; Power control; Aggregates; Energy consumption;

    机译:传感器;游戏;通量;博弈论;功率控制;聚合;能耗;

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