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Jammer-Type Estimation in LTE With a Smart Jammer Repeated Game

机译:智能干扰器重复游戏的LTE中的干扰器类型估计

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摘要

Long-term evolution (LTE)/LTE-Advanced (LTE-A) networks are known to be vulnerable to denial-of-service (DOS) and loss-of-service attacks from smart jammers. The interaction between the network and the smart jammer has been modeled as an infinite-horizon general-sum (nonzero-sum) Bayesian game with asymmetric information, with the network being the uninformed player. Although significant work has been done on optimal strategy computation and control of information revelation of the informed player in repeated asymmetric information games, it has been limited to zero-sum games with perfect monitoring. Recent progress on the strategy computation of the uninformed player is also limited to zero-sum games with perfect monitoring and is focused on expected payoff formulations. Since the proposed formulation is a general-sum game with imperfect monitoring, existing formulations cannot be leveraged for estimating true state of nature (the jammer type). Hence, a threat-based mechanism is proposed for the uninformed player (the network) to estimate the informed player's type (jammer type). The proposed mechanism helps the network resolve uncertainty about the state of nature (jammer type) so that it can compute a repeated-game strategy conditioned on its estimate. The proposed algorithm does not rely on the commonly assumed “full monitoring” premise and uses a combination of threat-based mechanism and nonparametric estimation to estimate the jammer type. In addition, it requires no explicit feedback from the network users, nor does it rely on a specific distribution (e.g., Gaussian) of test statistic. It is shown that the proposed algorithm's estimation performance is quite robust under realistic modeling and observational constraints, despite all the aforementioned challenges.
机译:众所周知,长期演进(LTE)/高级LTE(LTE-A)网络容易受到来自智能干扰器的拒绝服务(DOS)和服务丢失攻击的攻击。网络和智能干扰器之间的交互已被建模为具有不对称信息的无限水平的一般和(非零和)贝叶斯游戏,而网络是不知情的玩家。尽管在重复的非对称信息博弈中,关于优化策略计算和知情玩家的信息泄露的控制方面已进行了大量工作,但仅限于具有完美监控功能的零和博弈。不知情的玩家策略计算的最新进展也仅限于具有完美监控功能的零和游戏,并且侧重于预期的收益公式。由于建议的公式是具有不完善监视的一般和博弈,因此无法利用现有公式来估计自然的真实状态(干扰类型)。因此,提出了一种基于威胁的机制,供不了解信息的玩家(网络)估计被告知的玩家的类型(干扰者类型)。所提出的机制有助于网络解决关于自然状态(干扰类型)的不确定性,以便它可以根据其估计来计算重复博弈策略。提出的算法不依赖于通常假定的“全面监控”前提,而是结合了基于威胁的机制和非参数估计来估计干扰类型。另外,它不需要来自网络用户的明确反馈,也不依赖于测试统计量的特定分布(例如,高斯分布)。结果表明,尽管存在上述所有挑战,但在现实建模和观测约束下,该算法的估计性能还是很健壮的。

著录项

  • 来源
    《IEEE Transactions on Vehicular Technology》 |2017年第8期|7422-7431|共10页
  • 作者单位

    Wireless Systems Laboratory, School of Electrical and Computer Engineering, Georgia Institute of Technology, Atlanta, GA, USA;

    RISC Laboratory, Computer, Electrical and Mathematical Science and Engineering Division, King Abdullah University of Science and Technology, Thuwal, Saudi Arabia;

    Wireless Systems Laboratory, School of Electrical and Computer Engineering, Georgia Institute of Technology, Atlanta, GA, USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Games; Jamming; Monitoring; Bayes methods; Game theory; Long Term Evolution; Estimation;

    机译:游戏;干扰;监测;贝叶斯方法;博弈论;长期演化;估计;

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