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首页> 外文期刊>IEEE Transactions on Vehicular Technology >Location-Based Online Task Assignment and Path Planning for Mobile Crowdsensing
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Location-Based Online Task Assignment and Path Planning for Mobile Crowdsensing

机译:基于位置的在线人群任务分配和路径规划

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Mobile crowdsensing has been a promising and cost-effective sensing paradigm for the Internet of Things by exploiting the proliferation and prevalence of sensor-rich mobile devices held/worn by mobile users. In this paper, we study the task assignment and path planning problem in mobile crowdsensing, which aims to maximize total task quality under constraints of user travel distance budgets. We first formulate the problem mathematically when all task and user arrival information is known a priori and prove it to be NP-hard. Then, we focus on studying the scenarios where users and tasks arrive dynamically and accordingly design four online task assignment algorithms, including quality/progress-based algorithm (QPA), task-density-based algorithm (TDA), travel-distance-balance-based algorithm (DBA), and bio-inspired travel-distance-balance-based algorithm (B-DBA). All the four algorithms work online for task assignment upon arrival of a new user. The former three algorithms work in a greedy manner for assigning tasks, one task each time, where the QPA prefers the task leading to largest ratio of task quality increment to travel cost, the TDA tends to guide user to high-task-density areas, and the DBA further considers travel distance balance information. The last algorithm B-DBA integrates the travel-distance-balance-aware metric in the DBA and bio-inspired search for further improved task assignment performance. Complexities of the proposed algorithms are deduced. Simulation results validate the effectiveness of our algorithms; B-DBA has the best performance among the four algorithms in terms of task quality, and furthermore, it outperforms existing work in this area.
机译:通过利用移动用户持有/佩戴的传感器丰富的移动设备的普及和普及,移动人群感知已经成为物联网的一种有前途且具有成本效益的感知范例。在本文中,我们研究了移动人群感知中的任务分配和路径规划问题,目的是在用户出行距离预算约束下最大化总任务质量。当所有任务和用户到达信息都被先验地知道时,我们首先用数学的方式提出问题,并证明它是NP难的。然后,我们专注于研究用户和任务动态到达的场景,并相应地设计四种在线任务分配算法,包括基于质量/进度的算法(QPA),基于任务密度的算法(TDA),旅行距离平衡-基于算法(DBA)以及基于生物启发的旅行距离平衡算法(B-DBA)。当新用户到达时,所有四种算法都可以在线工作以进行任务分配。前三种算法以贪婪的方式分配任务,每次执行一项任务,其中QPA偏爱导致任务质量增加与差旅成本比例最大的任务,TDA倾向于将用户引导至高任务密度区域, DBA进一步考虑行驶距离平衡信息。最后一种算法B-DBA在DBA中集成了旅行距离平衡感知度量,并结合了生物启发式搜索,以进一步提高任务分配性能。推导了所提出算法的复杂性。仿真结果验证了我们算法的有效性。就任务质量而言,B-DBA在四种算法中具有最佳性能,此外,它还胜过该领域的现有工作。

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