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A Cross-Layer Approach for an Efficient Delivery of TCP/RTP-Based Multimedia Applications in Heterogeneous Wireless Networks

机译:一种在异构无线网络中有效交付基于TCP / RTP的多媒体应用程序的跨层方法

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Recent trends in the telecommunication industry have been moving toward the development of ubiquitous information systems, where the provision of a plethora of advanced multimedia services should be possible, regardless of time and space limitations. An efficient and seamless delivery of multimedia services over various types of wireless networks is still a challenging task. The underlying difficulty consists of the disparity in the bandwidth availability over each network type. Indeed, the fundamental challenge upon a handoff phenomenon in a heterogeneous wireless network consists of an efficient probing of the bandwidth availability of the new network, followed by a prompt adjustment of the data delivery rate. This paper presents a cross-layer approach that involves five layers, namely, physical, data link, application, network, and transport layers. The three former layers are used to anticipate the handoff occurrence and to locate the new point of attachment to the network. Based on their feedback, the transport layer is used then to probe the resources of the new network using low-priority dummy packets. Being the most widely used protocol for multimedia delivery, this paper addresses multimedia applications based on the Transmission Control Protocol (TCP) and the Real-time Transport Protocol (RTP). The design of the whole cross-layer architecture is discussed, and enhancements to the two protocols are proposed. The performance of the enhanced TCP and the RTP are evaluated and compared against existing schemes through extensive simulations. The obtained results are encouraging and promising for the delivery of multimedia services in heterogeneous wireless networks.
机译:电信业的最新趋势已经朝着普遍存在的信息系统的发展方向发展,在那里不受时间和空间的限制,应该有可能提供大量的高级多媒体服务。通过各种类型的无线网络高效,无缝地交付多媒体服务仍然是一项艰巨的任务。潜在的困难包括每种网络类型上带宽可用性的差异。实际上,异构无线网络中的切换现象所面临的基本挑战包括有效探测新网络的带宽可用性,然后迅速调整数据传输速率。本文提出了一种跨层方法,涉及五个层,即物理层,数据链路层,应用层,网络层和传输层。前三层用于预测切换的发生并确定与网络的新连接点。根据他们的反馈,然后使用传输层使用低优先级伪数据包来探测新网络的资源。作为用于多媒体传送的最广泛使用的协议,本文针对基于传输控制协议(TCP)和实时传输协议(RTP)的多媒体应用程序。讨论了整个跨层体系结构的设计,并提出了对这两种协议的增强。评估了增强型TCP和RTP的性能,并通过广泛的仿真将其与现有方案进行了比较。所获得的结果对于异构无线网络中的多媒体服务的交付是令人鼓舞和有希望的。

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