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首页> 外文期刊>IEEE transactions on systems, man, and cybernetics. Part B, Cybernetics >Adaptive Critic Designs for Discrete-Time Zero-Sum Games With Application to $H_{infty}$ Control
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Adaptive Critic Designs for Discrete-Time Zero-Sum Games With Application to $H_{infty}$ Control

机译:离散零和游戏的自适应批判设计及其在$ H_ {infty} $控制中的应用

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摘要

In this correspondence, adaptive critic approximate dynamic programming designs are derived to solve the discrete-time zero-sum game in which the state and action spaces are continuous. This results in a forward-in-time reinforcement learning algorithm that converges to the Nash equilibrium of the corresponding zero-sum game. The results in this correspondence can be thought of as a way to solve the Riccati equation of the well-known discrete-time Hinfin optimal control problem forward in time. Two schemes are presented, namely: 1) a heuristic dynamic programming and 2) a dual-heuristic dynamic programming, to solve for the value function and the costate of the game, respectively. An Hinfin autopilot design for an F-16 aircraft is presented to illustrate the results
机译:在这种对应关系中,导出了自适应评论家近似动态编程设计,以解决状态和动作空间连续的离散时间零和游戏。这导致了时间前向强化学习算法,该算法收敛到相应零和游戏的Nash平衡。这种对应关系的结果可以被认为是一种解决时间离散的著名离散时间Hinfin最优控制问题的Riccati方程的方法。提出了两种方案,即:1)启发式动态规划和2)双重启发式动态规划,分别用于解决游戏的价值函数和代价。展示了用于F-16飞机的Hinfin自动驾驶仪设计,以说明结果

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