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Attack and Flee: Game-Theory-Based Analysis on Interactions Among Nodes in MANETs

机译:攻击和逃跑:基于游戏理论的MANET节点间交互分析

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摘要

In mobile ad hoc networks, nodes have the inherent ability to move. Aside from conducting attacks to maximize their utility and cooperating with regular nodes to deceive them, malicious nodes get better payoffs with the ability to move. In this paper, we propose a game theoretic framework to analyze the strategy profiles for regular and malicious nodes. We model the situation as a dynamic Bayesian signaling game and analyze and present the underlining connection between nodes' best combination of actions and the cost and gain of the individual strategy. Regular nodes consistently update their beliefs based on the opponents' behavior, while malicious nodes evaluate their risk of being caught to decide when to flee. Some possible countermeasures for regular nodes that can impact malicious nodes' decisions are presented as well. An extensive analysis and simulation study shows that the proposed equilibrium strategy profile outperforms other pure or mixed strategies and proves the importance of restricting malicious nodes' advantages brought by the flee option.
机译:在移动自组织网络中,节点具有移动的固有能力。除了进行攻击以最大程度地发挥其效用并与常规节点合作以欺骗它们之外,恶意节点还具有移动能力,从而获得了更好的收益。在本文中,我们提出了一个博弈论框架来分析常规和恶意节点的策略配置文件。我们将这种情况建模为一个动态的贝叶斯信号博弈,并分析并提出节点的最佳动作组合与单个策略的成本和收益之间的强调联系。常规节点会根据对手的行为不断更新其信念,而恶意节点会评估其被捕获的风险,以决定何时逃离。还介绍了可能影响恶意节点决策的常规节点的一些对策。广泛的分析和仿真研究表明,所提出的均衡策略配置文件优于其他纯策略或混合策略,并证明了限制逃避选项带来的恶意节点优势的重要性。

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