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A Game Theory Based Approach for Building Holonic Virtual Enterprises

机译:基于博弈论的整体虚拟企业建设方法

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Holon and holarchy are widely spread concepts in many domains and are used, among others, for building holonic virtual enterprises. However, the methods applied to create such holonic virtual enterprises are nowadays scarcely specified or they have limited applicability. In order to find detailed methods, the proposal is to give up the holonic paradigm and study the traditional partner selection proposals in virtual enterprises, trying their extrapolation to the holonic paradigm. These proposals are based on groups of key factors, but generally it is neither agreed on such factors nor on the way of performing the selection of member enterprises depending on these key factors. The suggestion on this matter is a well-defined game theory based method with a clear advantage: it is a procedural method which accepts any set of key factors; that is to say, it has a formal basis and it is not limited to a given set of key factors. Moreover, the proposed method is specifically oriented to the partners’ selection in holonic virtual enterprises, providing a ranked list of the best potential holonic virtual enterprises instead of a unique holonic virtual enterprise. Finally, a case study is presented in order to illustrate the applicability of the proposal.
机译:Holon和holarchy是在许多领域中广泛传播的概念,并且被用于构建整体虚拟企业。但是,如今很少指定用于创建这种整体虚拟企业的方法,或者它们的适用性有限。为了找到详细的方法,该建议是放弃完整范式,研究虚拟企业中的传统合作伙伴选择建议,尝试将其推导至完整范式。这些提议是基于关键因素组的,但是通常既没有就这些因素达成共识,也没有根据这些关键因素进行成员企业选择的方式。关于这个问题的建议是基于明确的博弈论的方法,具有明显的优势:它是一种接受任何关键因素的程序方法;也就是说,它具有形式基础,并且不限于给定的关键因素集。此外,所提出的方法专门针对整体虚拟企业中合作伙伴的选择,提供了最佳潜在整体虚拟企业的排名列表,而不是独特的整体虚拟企业。最后,提出了一个案例研究,以说明该提案的适用性。

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