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An Efficient Rasterization Unit With Ladder Start Tile Traversal in 3-D Graphics Systems

机译:3D图形系统中具有梯形起始图块遍历的高效栅格化单元

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摘要

To render 3-D graphics efficiently, rasterization techniques have been developed. Traditional triangle traversal techniques using scan-line-based or edge-equation-based methods may cause potential instability from the division operations. This paper develops an efficient rasterization algorithm—a barycentric-based ladder start tile traversal that is division free. Throughout the process, no extra traversal position and context is produced to reduce the number of pixel tests and improve the efficiency and stability of the graphic rendering. It also presents the architecture of a 300 MHz 3-D graphics rasterizer in a 65 nm 1P9M process with a core size of 0.537 mm (^{2}) and internal buffer 3 K. The proposed ladder start tile traversal architecture can perform each tile intersect test in six cycles and tile interior traversal with barycentric tests in 2 pixels per cycle. In addition, the rasterizer throughput can achieve up to 50M triangles per second and 600M pixels per second.
机译:为了有效地渲染3D图形,已经开发了光栅化技术。使用基于扫描线或基于边缘等式的方法的传统三角遍历技术可能会导致除法操作潜在的不稳定。本文开发了一种有效的光栅化算法-一种基于重心的梯形起始图块遍历,该遍历是无除法的。在整个过程中,不会产生额外的遍历位置和上下文,以减少像素测试的次数并提高图形渲染的效率和稳定性。它还介绍了采用65 nm 1P9M工艺,核心尺寸为0.537 mm(^ {2})和内部缓冲区3 K的300 MHz 3-D图形光栅化器的体系结构。提出的梯形起始图块遍历结构可以执行每个图块在六个周期中进行相交测试,在每个周期2个像素中使用重心测试对瓷砖内部进行遍历。此外,光栅化器的吞吐量可以达到每秒50M三角形和每秒600M像素。

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