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首页> 外文期刊>Information Theory, IEEE Transactions on >Fundamental Limits of Caching in Wireless D2D Networks
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Fundamental Limits of Caching in Wireless D2D Networks

机译:无线D2D网络中缓存的基本限制

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摘要

We consider a wireless device-to-device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this paper, we consider a D2D infrastructureless version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery (direct file transmissions) achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is, therefore, natural to ask whether these two gains are cumulative, i.e., if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law). This fact can be explained by noticing that the coded delivery scheme creates messages that are useful to multiple nodes, such that it bene- its from broadcasting to as many nodes as possible, while spatial reuse capitalizes on the fact that the communication is local, such that the same time slot can be reused in space across the network. Unfortunately, these two issues are in contrast with each other.
机译:我们考虑将无线设备到设备(D2D)网络限制为单跳通信。用户受到有限文件库的任意请求,并在其设备上预先缓存了信息,这受每个节点存储容量的限制。在基础结构设置中已经考虑了类似的问题,其中所有用户通过共享的瓶颈链接从单个全能服务器(例如,具有库中所有文件的基站)接收到公共多播(编码)消息。在本文中,我们考虑了该问题的无D2D基础架构版本。我们提出了一种基于确定性分配库文件子包的缓存策略,以及一种编码传递策略,在该编码传递策略中,用户相互发送线性编码消息以共同满足其需求。我们还考虑了一种随机缓存策略,它更适合于完全分散的实现。在某些条件下,这两种方法都可以在恒定的乘法因子内实现信息理论的外边界。在我们以前的工作中,我们显示了具有单跳通信,随机缓存和未编码交付(直接文件传输)的缓存D2D无线网络,在大容量情况下,实现了与基于基础架构的编码多播方案相同的吞吐量缩放定律。库中的用户和文件数。这表明D2D网络的空间重用增益与单基站传输的编码多播增益在数量级上相等。因此,自然要问这两个增益是否是累积的,即同时具有本地通信(空间复用)和编码多播的D2D网络是否可以提供改进的缩放定律。有点违反直觉的,我们表明这些收益并没有累积(就吞吐量缩放定律而言)。可以通过注意到编码的传递方案创建对多个节点有用的消息来解释这一事实,从而使它受益于从广播到尽可能多的节点,而空间复用则利用通信是本地的事实,例如可以在整个网络的空间中重复使用同一时隙。不幸的是,这两个问题是相互对照的。

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