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Establishing Point Correspondence of 3D Faces Via Sparse Facial Deformable Model

机译:通过稀疏面部变形模型建立3D面的点对应

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Establishing a dense vertex-to-vertex anthropometric correspondence between 3D faces is an important and fundamental problem in 3D face research, which can contribute to most applications of 3D faces. This paper proposes a sparse facial deformable model to automatically achieve this task. For an input 3D face, the basic idea is to generate a new 3D face that has the same mesh topology as a reference face and the highly similar shape to the input face, and whose vertices correspond to those of the reference face in an anthropometric sense. Two constraints: 1) the shape constraint and 2) correspondence constraint are modeled in our method to satisfy the three requirements. The shape constraint is solved by a novel face deformation approach in which a normal-ray scheme is integrated to the closest-vertex scheme to keep high-curvature shapes in deformation. The correspondence constraint is based on an assumption that if the vertices on 3D faces are corresponded, their shape signals lie on a manifold and each face signal can be represented sparsely by a few typical items in a dictionary. The dictionary can be well learnt and contains the distribution information of the corresponded vertices. The correspondence information can be conveyed to the sparse representation of the generated 3D face. Thus, a patch-based sparse representation is proposed as the correspondence constraint. By solving the correspondence constraint iteratively, the vertices of the generated face can be adjusted to correspondence positions gradually. At the early iteration steps, smaller sparsity thresholds are set that yield larger representation errors but better globally corresponded vertices. At the later steps, relatively larger sparsity thresholds are used to encode local shapes. By this method, the vertices in the new face approach the right positions progressively until the final global correspondence is reached. Our method is automatic, and the manual work is needed only in training procedure- The experimental results on a large-scale publicly available 3D face data set, BU-3DFE, demonstrate that our method achieves better performance than existing methods.
机译:在3D人脸研究中建立密集的顶点到顶点人体测量学对应关系是3D人脸研究中的重要和基本问题,这可能有助于3D人脸的大多数应用。本文提出了一种稀疏的人脸可变形模型来自动完成此任务。对于输入的3D面,基本思想是生成一个新的3D面,该面具有与参考面相同的网格拓扑,并且形状与输入面高度相似,并且在人体测量学上其顶点对应于参考面的顶点。为了满足这三个要求,在我们的方法中建模了两个约束:1)形状约束和2)对应约束。通过一种新颖的面部变形方法解决了形状约束,该方法将法线射线方案集成到最接近的顶点方案中,以保持高曲率形状的变形。对应关系约束基于以下假设:如果3D面上的顶点相对应,则它们的形状信号位于流形上,并且每个面信号可以用字典中的几个典型项来稀疏表示。字典可以很好地学习,并包含对应顶点的分布信息。对应信息可以被传送到所生成的3D面部的稀疏表示。因此,提出了基于补丁的稀疏表示作为对应约束。通过迭代求解对应关系约束,可以逐渐将生成的面部的顶点调整为对应位置。在早期迭代步骤中,设置较小的稀疏度阈值会产生较大的表示误差,但全局对应的顶点会更好。在后面的步骤中,使用相对较大的稀疏性阈值来编码局部形状。通过这种方法,新面中的顶点逐渐接近正确的位置,直到达到最终的全局对应为止。我们的方法是自动的,只需要在培训过程中进行手工操作-在大规模公开可用的3D人脸数据集BU-3DFE上的实验结果表明,我们的方法比现有方法具有更好的性能。

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