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A simulation for spaceborne SAR imagery of a distributed, moving scene

机译:分布式移动场景的星载SAR图像的仿真

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摘要

A computer simulation that is designed to represent aspects of spaceborn synthetic-aperture radar (SAR) imagery of the ocean surface is presented. The simulation is unique in that a scatterer density (per resolution cell) is explicitly included, thus allowing the incorporation of various scattering natures, from purely specular to purely diffuse. The simulation may be applied to ocean surface wave imaging, since velocity bunching and scene coherence times are also included. Certain assumptions inherent in the velocity bunching formulation limit the applicability of the simulation in its present form to spaceborn SAR systems only. Two experiments based on this simulation are considered: (1) the effect of varying the target density; and (2) the effect of the mean scene coherence time in the imaging of a ocean swell system.
机译:提出了一种计算机模拟,该计算机模拟旨在代表海洋表面的太空合成孔径雷达(SAR)图像的各个方面。该模拟的独特之处在于,明确包括了散射体密度(每个分辨率的像元),从而允许从纯镜面反射到纯漫反射并入各种散射特性。由于还包括速度成束和场景相干时间,因此该模拟可以应用于海面波成像。速度成束公式中固有的某些假设将模拟以其当前形式限制了仅适用于航天SAR系统。考虑基于该模拟的两个实验:(1)改变目标密度的影响; (2)平均场景相干时间对海浪系统成像的影响。

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