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Mobile positioning using wireless networks: possibilities and fundamental limitations based on available wireless network measurements

机译:使用无线网络进行移动定位:基于可用无线网络测量的可能性和基本限制

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摘要

Positioning in wireless networks is mainly used for safety, gaming, and commercial services. It is expected to increase in popularity when emergency call services become mandatory as well as with the advent of more advanced location-based services and mobile gaming. In this article, we discuss and illustrate the possibilities and fundamental limitations associated with mobile positioning based on available wireless network measurements. The possibilities include a sensor fusion approach and model-based filtering, while the fundamental limitations provide hard bounds on the accuracy of position estimates, given the information in the measurements in the most favorable situation. The focus of this article is to illustrate the relation between performance requirements, such as those stated by the Federal Communications Commission (FCC), and the available measurements. Specific issues on accuracy limitation in each measurement, such as synchronization and multipath problems, are briefly commented upon. A geometrical example, as well as a realistic example adopted from a cell planning tool, are used for illustration.
机译:无线网络中的定位主要用于安全,游戏和商业服务。随着紧急呼叫服务成为强制性的要求,以及随着更高级的基于位置的服务和移动游戏的出现,人们有望将其普及。在本文中,我们讨论并说明了基于可用无线网络测量结果与移动定位相关的可能性和基本局限性。可能性包括传感器融合方法和基于模型的过滤,而在最有利的情况下,鉴于测量中的信息,基本限制为位置估计的准确性提供了硬性限制。本文的重点是说明性能要求(如联邦通信委员会(FCC)所规定的要求)与可用度量之间的关系。简要评论了每次测量中的精度限制方面的特定问题,例如同步和多径问题。从单元规划工具采用的几何示例以及实际示例均用于说明。

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