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首页> 外文期刊>IEEE Journal on Selected Areas in Communications >On the complexity of virtual topology design for multicasting in WDM trees with tap-and-continue and multicast-capable switches
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On the complexity of virtual topology design for multicasting in WDM trees with tap-and-continue and multicast-capable switches

机译:使用分接连续和支持组播的WDM树中组播的虚拟拓扑设计的复杂性

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This paper investigates the problem of finding optimal multicast virtual topologies, with respect to minimizing the maximum hop distance, in wavelength-division multiplexing multicast trees. Although the problem of finding optimal multicast trees is itself known to be NP-complete under many optimization metrics, high-quality approximation algorithms are known for this problem. We investigate the case that a multicast tree has been selected and seek to embed an optimal virtual topology in this multicast tree. We show that the problem can be solved in polynomial time when tap-and-continue switches are employed, which allow a lightpath to be tapped by some number of intermediate nodes. However, the problem becomes NP-complete when fully multicast-capable switches are employed. Our results suggest that tap-and-continue switches can be used to obtain high-quality multicast virtual topologies, while heuristics will be required to find good solutions in fully multicast-capable networks.
机译:本文研究了在波分复用多播树中寻找最佳多播虚拟拓扑,以最小化最大跳跃距离的问题。尽管在许多优化指标下发现最佳多播树的问题本身已知是NP完全的,但对于该问题,已知高质量的近似算法。我们调查了已选择多播树的情况,并试图在此多播树中嵌入最佳虚拟拓扑。我们表明,使用抽头和连续开关可以在多项式时间内解决该问题,这可以使光路被一些中间节点分接。但是,当使用完全多播功能的交换机时,问题就变成了NP完全问题。我们的结果表明,分接续开关可用于获得高质量的多播虚拟拓扑,而在完全具有多播能力的网络中,需要启发式方法才能找到良好的解决方案。

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