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QoS assurances through class selection and proportional differentiation in wireless networks

机译:通过无线网络中的类别选择和按比例区分的QoS保证

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Quality-of-service (QoS) in wireless ad hoc networks is adversely affected by node mobility, changing network topologies, and uncontrolled medium contention. The paper addresses the challenges in concurrently providing a wide range of end-to-end throughput and delay assurances in such networks. The proposed solution is based on the neighborhood proportional delay differentiation (NPDD) service model. With NPDD, applications achieve their desired end-to-end QoS using dynamic class selection (DCS) algorithms. With simulations in various distinct mobile network scenarios, we demonstrate the significantly better QoS assurances achieved with the proposed mechanism as compared with best effort and strict priority approaches. With game theoretic concepts, we model DCS applications in an NPDD network as selfish players in a noncooperative game. For such games, we prove for single-hop and multihop NPDD networks the existence of an equilibrium, the feasibility of an equilibrium, and the guaranteed convergence to a feasible equilibrium when one exists.
机译:无线自组织网络中的服务质量(QoS)受到节点移动性,不断变化的网络拓扑结构以及不受控制的媒体争用的不利影响。本文解决了在此类网络中同时提供范围广泛的端到端吞吐量和延迟保证的挑战。所提出的解决方案基于邻域比例延迟差分(NPDD)服务模型。借助NPDD,应用程序可以使用动态类选择(DCS)算法实现其所需的端到端QoS。通过在各种不同的移动网络方案中进行的仿真,我们证明了与尽力而为和严格的优先级方法相比,使用所提出的机制可以显着提高QoS保证。利用博弈论的概念,我们将NPDD网络中的DCS应用建模为非合作博弈中的自私玩家。对于此类博弈,我们证明了单跳和多跳NPDD网络的均衡性,均衡性的可行性以及存在时的收敛性。

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