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Correlated Anarchy in Overlapping Wireless Networks

机译:重叠无线网络中的相关无政府状态

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摘要

We investigate the behavior of a large number of selfish users that are able to switch dynamically between multiple wireless access-points (possibly belonging to different standards) by introducing an iterated non-cooperative game. Users start out completely uneducated and na篓驴ve but, by using a fixed set of strategies to process a broadcasted training signal, they quickly evolve and converge to an evolutionarily stable equilibrium. Then, in order to measure efficiency in this steady state, we adapt the notion of the price of anarchy to our setting and we obtain an explicit analytic estimate for it by using methods from statistical physics (namely the theory of replicas). Surprisingly, we find that the price of anarchy does not depend on the specifics of the wireless nodes (e.g. spectral efficiency) but only on the number of strategies per user and a particular combination of the number of nodes, the number of users and the size of the training signal. Finally, we map this game to the well-studied minority game, generalizing its analysis to an arbitrary number of choices.
机译:我们研究了大量自私用户的行为,这些用户能够通过引入迭代的非合作游戏在多个无线接入点(可能属于不同标准)之间动态切换。用户开始时完全没有受过教育并且天真,但是,通过使用一组固定的策略来处理广播的训练信号,他们可以快速进化并收敛到进化稳定的平衡。然后,为了衡量这种稳态下的效率,我们将无政府状态的价格概念调整到适合我们的环境,并使用统计物理学的方法(即复制理论)对其进行了明确的分析估计。令人惊讶的是,我们发现无政府状态的价格不取决于无线节点的特性(例如频谱效率),而仅取决于每个用户的策略数量以及节点数量,用户数量和大小的特定组合训练信号。最后,我们将此博弈映射到经过深入研究的少数博弈,将其分析概括为任意数量的选择。

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