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Routing strategies for maximizing throughput in LEO satellite networks

机译:Leo卫星网络中最大化吞吐量的路由策略

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This paper develops routing and scheduling algorithms for packet transmission in a low Earth orbit satellite network with a limited number of transmitters and buffer space. We consider a packet switching satellite network, where time is slotted and the transmission time of each packet is fixed and equal to one time slot. Packets arrive at each satellite independently with a some probability during each time slot; their destination satellite is uniformly distributed. With a limited number of transmitters and buffer space on-board each satellite, contention for transmission inevitably occurs as multiple packets arrive at a satellite. First, we establish the stability region of the system in terms of the maximum admissible packet arrival rate that can possibly be supported. We then consider three transmission scheduling schemes for resolving these contentions: random packet win, where the winning packet is chosen at random; oldest packet win, where the packet that has traveled the longest distance wins the contention; and shortest hops win (SHW), where the packet closest to its destination wins the contention. We evaluate the performance of each of the schemes in terms of throughput. For a system without a buffer, the SHW scheme attains the highest throughput. However, when even limited buffer space is available, all three schemes achieve about the same throughput performance. Moreover, even with a buffer size of just a few packets the achieved throughput is close to that of the infinite buffer case.
机译:本文开发了具有有限数量的发射机和缓冲空间的低地球轨道卫星网络中数据包传输的路由和调度算法。我们考虑一个分组切换卫星网络,其中时隙,每个分组的传输时间固定并等于一个时隙。数据包在每个时隙期间独立地到达每个卫星;他们的目的地卫星均匀分布。通过每种卫星在板上的有限数量的发射机和缓冲空间,随着多个数据包到达卫星时,不可避免地发生的争用。首先,我们根据可能支持的最大可接受的数据包到达率来建立系统的稳定区域。然后,我们考虑三种传输调度方案来解决这些争论:随机分组获胜,其中in随机选择获胜的数据包;最旧的数据包获胜,其中旅行的数据包最长的距离赢得了争用;最短的啤酒花赢(shw),最接近其目的地的数据包赢得了争用。我们在吞吐量方面评估每个方案的性能。对于没有缓冲器的系统,SHW方案获得最高吞吐量。但是,当甚至有限的缓冲空间可用时,所有三个方案都达到了相同的吞吐量性能。此外,即使只有几个数据包的缓冲大小,所以实现的吞吐量接近无限缓冲箱的吞吐量。

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