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Fully Distributed Nash Equilibrium Seeking Over Time-Varying Communication Networks With Linear Convergence Rate

机译:完全分布的纳什均衡,以线性收敛速度寻求时变通信网络

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摘要

We design a distributed algorithm for learning Nash equilibria over time-varying communication networks in a partial-decision information scenario, where each agent can access its own cost function and local feasible set, but can only observe the actions of some neighbors. Our algorithm is based on projected pseudo-gradient dynamics, augmented with consensual terms. Under strong monotonicity and Lipschitz continuity of the game mapping, we provide a simple proof of linear convergence, based on a contractivity property of the iterates. Compared to similar solutions proposed in literature, we also allow for time-varying communication and derive tighter bounds on the step sizes that ensure convergence. In fact, in our numerical simulations, our algorithm outperforms the existing gradient-based methods, when the step sizes are set to their theoretical upper bounds. Finally, to relax the assumptions on the network structure, we propose a different pseudo-gradient algorithm, which is guaranteed to converge on time-varying balanced directed graphs.
机译:我们设计一种用于在部分决定信息场景中的时变通信网络学习纳什均衡的分布式算法,其中每个代理可以访问其自己的成本函数和局部可行的集合,但只能观察一些邻居的动作。我们的算法基于投影的伪梯度动态,以互动术语增强。根据比赛映射的强大单调性和Lipschitz连续性,我们根据迭代的合同属性提供了一种简单的线性融合证明。与文献中提出的类似解决方案相比,我们还允许在确保收敛的步骤尺寸上进行时变通信并导出更严格的界限。实际上,在我们的数值模拟中,当步骤尺寸设置为其理论上界时,我们的算法优于现有的基于梯度的方法。最后,为了在网络结构上放宽假设,我们提出了一种不同的伪梯度算法,其被保证地收敛于时变平衡的指向图。

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