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Characterizing Overlay Multicast Networks and Their Costs

机译:表征叠加组播网络及其成本

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摘要

Overlay networks among cooperating hosts have recently emerged as a viable solution to several challenging problems, including multicasting, routing, content distribution, and peer-to-peer services. Application-level overlays, however, incur a performance penalty over router-level solutions. This paper quantifies and explains this performance penalty for overlay multicast trees via: 1) Internet experimental data; 2) simulations; and 3) theoretical models. We compare a number of overlay multicast protocols with respect to overlay tree structure, and underlying network characteristics. Experimental data and simulations illustrate that the mean number of hops and mean per-hop delay between parent and child hosts in overlay trees generally decrease as the level of the host in the overlay tree increases. Overlay multicast routing strategies, overlay host distribution, and Internet topology characteristics are identified as three primary causes of the observed phenomenon. We show that this phenomenon yields overlay tree cost savings: Our results reveal that the normalized cost ${L(n) / U(n)}$ is $propto n^{0.9}$ for small $n$, where $L(n)$ is the total number of hops in all overlay links, $U(n)$ is the average number of hops on the source to receiver unicast paths, and $n$ is the number of members in the overlay multicast session. This can be compared to an IP multicast cost proportional to $n^{0.6}$ to $n^{0.8}$.
机译:协作主机之间的覆盖网络最近已经成为解决一些挑战性问题的可行解决方案,包括组播,路由,内容分发和对等服务。但是,与路由器级解决方案相比,应用程序级覆盖会导致性能下降。本文通过以下方式量化并解释了覆盖多播树的性能损失:1)Internet实验数据; 2)模拟; 3)理论模型。我们比较了有关覆盖树结构和底层网络特性的许多覆盖多播协议。实验数据和仿真表明,重叠树中父级和子级主机之间的平均跳数和平均每跳延迟通常会随着重叠树中主机级别的增加而降低。重叠多播路由策略,重叠主机分发和Internet拓扑特征被确定为观察到现象的三个主要原因。我们证明了这种现象可节省重叠树的成本:我们的结果表明,对于小$ n $,归一化成本$ {L(n)/ U(n)} $为$ propn n ^ {0.9} $,其中$ L( n)$是所有覆盖链路中的跃点总数,$ U(n)$是源到接收者单播路径上的平均跃点数,$ n $是覆盖多播会话中的成员数。可以将其与正比于$ n ^ {0.6} $到$ n ^ {0.8} $的IP多播成本进行比较。

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