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Air Conditioner Control Learning Users' Sensations Based on Reinforcement Learning and Its Scalability Improvement

机译:基于强化学习的空调控制学习用户感觉及其可扩展性

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This study proposes the air conditioner (AC) control system based on users' sensations. The purpose of the system is to improve low-performance ACs in terms of energy efficiency and comfortableness performance. The system consists of wireless sensor nodes and user nodes such as PCs and smartphones, and it is applicable to already installed ACs. The users enter their sensation such as cold, good, a little hot and very hot through the user node, and the system determines the appropriate control according to the users' sensations. The control signal is transmitted via an equipped IR remote controller. The appropriate control policy is determined based on Q-Learning, which is a reinforcement learning method. In this study, we propose several types of methods and investigate effective methods in terms of energy efficiency and comfortableness performance. For multiple users, several methods for integrating users' sensations are presented. These make our proposed system applicable to a large number of users. Further, in order to reduce the energy consumption and the number of users' inputs, several types of reward functions are presented. In addition to the reward functions proposed in, in this paper, we propose a new reward function, which improves the performance for the large number of users. In the simulation, five types of methods including a new proposal in this paper, are evaluated in terms of the time needed for providing a comfortable environment and the energy consumption. We clarify the effective methods among them and the tendency of the scalability against the number of users.
机译:该研究提出了一种基于用户感受的空调控制系统。该系统的目的是在能源效率和舒适性方面改善低性能AC。该系统由无线传感器节点和用户节点(例如PC和智能手机)组成,适用于已安装的AC。用户通过用户节点输入诸如冷,好,有点热和非常热的感觉,并且系统根据用户的感觉确定适当的控制。控制信号通过配备的红外遥控器发送。基于Q学习(一种强化学习方法)确定适当的控制策略。在这项研究中,我们提出了几种类型的方法,并研究了在能源效率和舒适性方面的有效方法。对于多个用户,提出了几种整合用户感觉的方法。这些使我们提出的系统适用于大量用户。此外,为了减少能量消耗和用户输入的数量,提出了几种类型的奖励功能。除了本文中提出的奖励功能外,我们还提出了一种新的奖励功能,该功能可以提高大量用户的性能。在仿真中,根据提供舒适环境所需的时间和能源消耗,评估了五种类型的方法(包括本文中的新建议)。我们阐明了其中的有效方法以及针对用户数量的可伸缩性趋势。

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