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Beyond Fitts's Law: A Three-Phase Model Predicts Movement Time to Position an Object in an Immersive 3D Virtual Environment

机译:除Fitts的法律之外:三相模型预测移动时间以在沉浸式3D虚拟环境中定位一个物体

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Objective: The study examines the factors determining the movement time (MT) of positioning an object in an immersive 3D virtual environment. Background: Positioning an object into a prescribed area is a fundamental operation in a 3D space. Although Fitts's law models the pointing task very well, it does not apply to a positioning task in an immersive 3D virtual environment since it does not consider the effect of object size in the positioning task. Method: Participants were asked to position a ball-shaped object into a spherical area in a virtual space using a handheld or head-tracking controller in the ray-casting technique. We varied object size (OS), movement amplitude (A), and target tolerance (TT). MT was recorded and analyzed in three phases: acceleration, deceleration, and correction. Results: In the acceleration phase, MT was inversely related to object size and positively proportional to movement amplitude. In the deceleration phase, MT was primarily determined by movement amplitude. In the correction phase, MT was affected by all three factors. We observed similar results whether participants used a handheld controller or head-tracking controller. We thus propose a three-phase model with different formulae at each phase. This model fit participants' performance very well. Conclusion: A three-phase model can successfully predict MT in the positioning task in an immersive 3D virtual environment in the acceleration, deceleration, and correction phases, separately. Application: Our model provides a quantitative framework for researchers and designers to design and evaluate 3D interfaces for the positioning task in a virtual space.
机译:目的:该研究检查了确定在沉浸式3D虚拟环境中定位对象的运动时间(MT)的因素。背景:将物体定位到规定区域是3D空间中的基本操作。虽然FITTS的法律模拟了指向任务,但它不适用于沉浸式3D虚拟环境中的定位任务,因为它不考虑对象大小在定位任务中的效果。方法:要求参与者使用射线铸造技术中的手持式或头跟踪控制器将球形物体定位到虚拟空间中的球形区域中。我们各种各样的对象大小(OS),移动幅度(A)和目标容差(TT)。在三个阶段记录和分析MT:加速,减速和校正。结果:在加速阶段,MT与对象尺寸与对象尺寸相反,与运动幅度呈正成比例。在减速阶段,MT主要通过运动幅度确定。在校正阶段,MT受到所有三种因素的影响。我们观察了与参与者使用手持式控制器或头跟踪控制器的类似结果。因此,我们提出了一种三相模型,每个阶段具有不同的公式。这种型号适合参与者的性能。结论:单独的三相模型可以在加速度,减速和校正阶段的沉浸式3D虚拟环境中成功地预测MT。应用:我们的模型为研究人员和设计者提供了定量框架,用于设计和评估虚拟空间中定位任务的3D接口。

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