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Haptic Classification of Facial Identity in 2D Displays: Configural versus Feature-Based Processing

机译:2D显示器中面部识别的触觉分类:配置与基于特征的处理

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Participants learned through feedback to haptically classify the identity of upright versus inverted versus scrambled faces depicted in simple 2D raised-line displays. We investigated whether identity classification would make use of a configural face representation, as is evidenced for vision and 3D haptic facial displays. Upright and scrambled faces produced equivalent accuracy, and both were identified more accurately than inverted faces. The mean magnitude of the haptic inversion effect for 2D facial identity was a sizable 26 percent, indicating that the upright orientation was ȁC;privilegedȁD; in the haptic representations of facial identity in these 2D displays, as with other facial modalities. However, given the effect of scrambling, we conclude that configural processing was not employed; rather, only local information about the features was used, the features being treated as oriented objects within a body-centered frame of reference. The results indicate a fundamental difference between haptic identification of 2D facial depictions and 3D faces, paralleling a corresponding difference in recognition of nonface objects.
机译:参与者通过反馈学到的知识,可以对简单的2D抬高线显示中所描绘的直立,倒立和打乱面孔进行识别。我们调查了身份分类是否将使用结构化的面部表示,这在视觉和3D触觉面部显示中得到了证明。直立和打乱的面孔产生了同等的准确性,并且与倒置面孔相比,它们的识别更为准确。二维面部识别的触觉反转效果的平均幅度为26%,表明直立方向为ȁC;特权ȁD;这些2D显示器中的面部识别的触觉表示形式,以及其他面部形态。但是,考虑到加扰的效果,我们得出结论,没有采用配置处理。而是仅使用有关特征的本地信息,这些特征被视为以身体为中心的参照系中的定向对象。结果表明,在2D面部描述和3D面部的触觉识别之间存在根本差异,这与非面部对象识别的相应差异相似。

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