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A Non-cooperative Game-Theoretic Approach for Conflict Resolution in Multi-agent Planning

机译:多智能经纪规划中解决冲突解决的非合作博弈 - 理论方法

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This paper presents FENOCOP, a game-theoretic approach for solving non-cooperative planning problems that involve a set of self-interested agents. Each agent wants to execute its own plan in a shared environment but the plans may be rendered infeasible by the appearance of potential conflicts; agents are willing to coordinate their plans in order to avoid conflicts during a joint execution. In order to attain a conflict-free combination of plans, agents must postpone the execution of some of their actions, which negatively affects their individual utilities. FENOCOP is a two-level game approach: the General Game selects a Nash equilibrium among several combinations of plans, and the Scheduling Game generates, for a combination of plans, an executable outcome by introducing delays in the agents' plans. For the Scheduling Game, we developed two algorithms that return a Pareto optimal and fair equilibrium from which no agent would be willing to deviate.
机译:本文介绍了非洲联社,一种解决非合作规划问题的游戏理论方法,涉及一套自我兴趣的药剂。每个代理人都希望在共享环境中执行自己的计划,但计划可能会因潜在冲突的出现而令人难以置信;代理人愿意协调他们的计划,以避免在联合执行期间冲突。为了获得免费的计划的不冲突组合,代理商必须推迟他们的一些行动的执行,这对其个人公用事业产生负面影响。 Fenocop是一种两级游戏方法:普通游戏在多个计划组合中选择了纳什均衡,并且调度游戏通过在代理计划中引入延迟来实现可执行结果。对于调度游戏,我们开发了两种算法,返回帕累托最佳和公平均衡,从中没有代理人愿意偏离。

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