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What's in a face? Making sense of tangible information systems in terms of Peircean semiotics

机译:脸上是什么?用Peircean符号学理解有形信息系统

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摘要

Within this paper, we utilise a delimited area of philosophy to help make sense of a delimited area of design science as it pertains to a class of contemporary information systems. The philosophy is taken from that of Charles Sanders Peirce; the design science is directed at the construction of visual devices in that area known as visual management. The utilisation of such devices within their wider visual management systems we take to be instances of what we refer to as tangible information systems. Tangible information systems use tangible artefacts, such as whiteboards and magnetic tokens, to accomplish information. We particularly use Peircean semiotics to analyse the use of tangible emoticons articulated upon performance boards within a large-scale manufacturing facility. We infer from our analysis of these informative artefacts that certain integrated aspects of Peircean philosophy offers an alternative way of framing notions of a proper design science, design theory, and design artefact for the discipline of information systems.
机译:在本文中,我们利用哲学的定界领域来帮助理解设计科学的定界领域,因为它涉及一类当代信息系统。该哲学来自查尔斯·桑德斯·皮尔斯(Charles Sanders Peirce);设计科学针对的是可视化管理领域中可视化设备的构建。在更广泛的可视化管理系统中利用此类设备是我们所谓的有形信息系统的实例。有形信息系统使用有形人工制品(例如白板和磁性令牌)来完成信息。我们特别使用Peircean符号学来分析大型制造工厂中性能板上铰接的有形表情符号的使用。从对这些信息丰富的人工制品的分析中可以推断,皮尔士哲学的某些综合方面为信息系统学科的正确设计科学,设计理论和设计人工制品的概念构架提供了另一种方法。

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