首页> 外文期刊>European Journal of Applied Physiology >Ingesting a 6% carbohydrate-electrolyte solution improves endurance capacity, but not sprint performance, during intermittent, high-intensity shuttle running in adolescent team games players aged 12–14 years
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Ingesting a 6% carbohydrate-electrolyte solution improves endurance capacity, but not sprint performance, during intermittent, high-intensity shuttle running in adolescent team games players aged 12–14 years

机译:在12至14岁的青少年团队游戏运动员中,间歇性地进行高强度穿梭运动时,摄入6%的碳水化合物电解质溶液可提高耐力能力,但不能改善短跑成绩

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The main aim of this study was to investigate the influence of consuming a 6% carbohydrate-electrolyte (CHO-E) solution on the intermittent, high-intensity endurance performance and capacity of adolescent team games players. Fifteen participants (mean age 12.7 ± 0.8 years) performed two trials separated by 3–7 days. In each trial, they completed 60 min of exercise composed of four 15-min periods of part A of the Loughborough Intermittent Shuttle Test, followed by an intermittent run to exhaustion (part B). In a double-blind, randomised, counterbalanced fashion participants consumed either the 6% CHO-E solution or a non-carbohydrate (CHO) placebo (5 ml kg−1 BM) during the 5 min pre-trial and after each 15-min period of part A (2 ml kg−1 BM). Time to fatigue was increased by 24.4% during part B when CHO was ingested (5.1 ± 1.8 vs. 4.1 ± 1.6 min, P < 0.05), with distance covered in part B also significantly greater in the CHO trial (851 ± 365 vs. 694 ± 278 m, P < 0.05). No significant between-trials differences were observed for mean 15-m sprint time (P = 0.35), peak sprint time (P = 0.77), or heart rate (P = 0.08) during part A. These results demonstrate, for the first time, that ingestion of a CHO-E solution significantly improves the intermittent, high-intensity endurance running capacity of adolescent team games players during an exercise protocol designed to simulate the physiological demands of team games.
机译:这项研究的主要目的是研究食用6%的碳水化合物电解质(CHO-E)解决方案对青少年团队游戏运动员间歇性,高强度耐力表现和能力的影响。 15名参与者(平均年龄12.7±0.8岁)进行了两次试验,间隔3-7天。在每个试验中,他们完成了60分钟的运动,包括拉夫堡间歇性航天飞机测试A部分四个15分钟的练习,然后进行间歇性的筋疲力尽(B部分)。在双盲,随机,平衡的方式中,参与者在服用前5分钟内服用了6%CHO-E溶液或非碳水化合物(CHO)安慰剂(5 ml kg -1 BM)在每15分钟的A部分(2 ml kg -1 BM)试用之后。摄入CHO期间,B部分的疲劳时间增加了24.4%(5.1±1.8 vs. 4.1±1.6 min,P <0.05),而在CHO试验中,B部分覆盖的距离也显着增加(851±365vs。 694±278 m,P <0.05)。在A部分期间,平均15毫秒冲刺时间(P = 0.35),峰值冲刺时间(P = 0.77)或心率(P = 0.08)没有观察到明显的试验间差异。这些结果首次证明了这一点。 ,摄取CHO-E解决方案可显着改善青少年团队游戏玩家在旨在模拟团队游戏生理需求的运动方案中的间歇性,高强度耐力跑步能力。

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