首页> 外文期刊>Environmental Management >Structure-from-motion: dissociating perception, neural persistence, and sensory memory of illusory depth and illusory rotation
【24h】

Structure-from-motion: dissociating perception, neural persistence, and sensory memory of illusory depth and illusory rotation

机译:运动结构:分离幻觉深度和幻觉旋转的知觉,神经持久性和感觉记忆

获取原文
获取原文并翻译 | 示例
       

摘要

In the structure-from-motion paradigm, physical motion on a screen produces the vivid illusion of an object rotating in depth. Here, we show how to dissociate illusory depth and illusory rotation in a structure-from-motion stimulus using a rotationally asymmetric shape and reversals of physical motion. Reversals of physical motion create a conflict between the original illusory states and the new physical motion: Either illusory depth remains constant and illusory rotation reverses, or illusory rotation stays the same and illusory depth reverses. When physical motion reverses after the interruption in presentation, we find that illusory rotation tends to remain constant for long blank durations (T_(blank)≥ 0.5 s), but illusory depth is stabilized if interruptions are short (T_(blank)≤ 0.1 s). The stability of illusory depth over brief interruptions is consistent with the effect of neural persistence. When this is curtailed using a mask, stability of ambiguous vision (for either illusory depth or illusory rotation) is disrupted. We also examined the selectivity of the neural persistence of illusory depth. We found that it relies on a static representation of an interpolated illusory object, since changes to low-level display properties had little detrimental effect. We discuss our findings with respect to other types of history dependence in multistable displays (sensory stabilization memory, neural fatigue, etc.). Our results suggest that when brief interruptions are used during the presentation of multistable displays, switches in perception are likely to rely on the same neural mechanisms as spontaneous switches, rather than switches due to the initial percept choice at the stimulus onset.
机译:在“从运动构造”范例中,屏幕上的物理运动会产生深度旋转的物体的生动幻觉。在这里,我们展示了如何使用旋转非对称形状和物理运动的反转来分离虚构深度和虚构旋转在从运动到结构的刺激中。物理运动的反转在原始的幻觉状态和新的物理运动之间产生冲突:要么幻觉深度保持恒定,幻觉旋转反转,要么幻觉旋转保持不变,而幻觉深度反转。当出现演示中断后身体运动发生逆转时,我们发现虚假旋转趋于在较长的空白持续时间内(T_(blank)≥0.5 s)保持恒定,但如果中断很短(T_(blank)≤0.1 s),则虚幻深度会稳定)。短暂中断时虚幻深度的稳定性与神经持久性的影响一致。当使用口罩削减视线时,模糊视觉的稳定性(对于错觉深度或错觉旋转)将被破坏。我们还检查了幻觉深度的神经持久性的选择性。我们发现,它依赖于插值幻象对象的静态表示,因为对低级显示属性的更改几乎没有有害影响。我们讨论关于多稳态显示器中其他类型的历史依赖(感觉稳定记忆,神经疲劳等)的发现。我们的结果表明,在呈现多稳态显示器的过程中使用短暂中断时,感知切换可能依赖与自发切换相同的神经机制,而不是由于刺激开始时的初始感知选择而导致切换。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号