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Exploring cultural heritage repositories with creative intelligence. The Labyrinth 3D system

机译:利用创意情报探索文化遗产资源库。迷宫3D系统

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In cultural heritage, the use of ontologies makes the description of artworks clearer and self-explanatory, with advantages in terms of interoperability. The current shift towards semantic encoding opens the way to the creation of interfaces that allow the users to build personal paths in heritage collections by exploiting the relations over the artworks. In the attempt to leverage this multiplicity of paths, we designed and implemented a system, called Labyrinth 3D, which integrates the semantic annotation of cultural objects with the interaction style of 3D games. The system immerses the user into a virtual 3D labyrinth, where turning points and paths represent the semantic relations over cultural objects, with the goal of engaging the user in the exploration of the collection.
机译:在文化遗产中,本体论的使用使艺术品的描述更加清晰和不言自明,在互操作性方面具有优势。当前向语义编码的转变为创建界面的方式开辟了道路,该界面允许用户通过利用艺术品之间的关系在遗产收藏中建立个人路径。为了尝试利用这种多重路径,我们设计并实现了一个名为Labyrinth 3D的系统,该系统将文化对象的语义注释与3D游戏的交互样式相集成。该系统使用户沉浸在虚拟的3D迷宫中,转折点和路径代表了文化对象之间的语义关系,目的是使用户参与馆藏的探索。

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