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Fractional Rider Deep Long Short Term Memory Network for Workload Prediction-Based Distributed Resource Allocation Using Spark in Cloud Gaming

机译:基于工作负载预测的分布式资源分配的分数骑手深度短期内存网络使用云游戏

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摘要

The modern development in cloud technologies has turned the idea of cloud gaming into sensible behaviour. The cloud gaming provides an interactive gaming application, which remotely processed in a cloud system, and it streamed the scenes as video series to play through network. Therefore, cloud gaming is a capable approach, which quickly increases the cloud computing platform. Obtaining enhanced user experience in cloud gaming structure is not insignificant task because user anticipates less response delay and high quality videos. To achieve this, cloud providers need to be able to accurately predict irregular player workloads in order to schedule the necessary resources. In this paper, an effective technique, named as Fractional Rider Deep Long Short Term Memory (LSTM) network is developed for workload prediction in cloud gaming. The workload of each resource is computed based on developed Fractional Rider Deep LSTM network. Moreover, resource allocation is performed by fractional Rider-based Harmony Search Algorithm (Rider-based HSA). This Fractional Rider-based HSA is developed by combining Fractional calculus (FC), Rider optimization algorithm (ROA) and Harmony search algorithm (HSA). Moreover, the developed Fractional Rider Deep LSTM is developed by integrating FC and Rider Deep LSTM. In addition, the multi-objective parameters, namely gaming experience loss QE, Mean Opinion Score (MOS), Fairness, energy, network parameters, and predictive load are considered for efficient resource allocation and workload prediction. Additionally, the developed workload prediction model achieved better performance using various parameters, like fairness, MOS, QE, energy and delay. Hence, the developed Fractional Rider Deep LSTM model showed enhanced results with maximum fairness, MOS, QE of 0.999, 0.921, 0.999 and less energy and delay of 0.322 and 0.456.
机译:云技术的现代发展使云游戏的想法变为明智的行为。云游戏提供了一个交互式游戏应用程序,它在云系统中远程处理,它将场景流式传输为视频系列以播放网络。因此,云游戏是一种能力的方法,它很快增加了云计算平台。获得云游戏结构中增强的用户体验不是微不足道的任务,因为用户预期较少的响应延迟和高质量的视频。为此,云提供商需要能够准确地预测不规则的玩家工作负载,以便安排必要的资源。本文为云游戏中的工作量预测开发了一种名为分数骑手深度长期存储器(LSTM)网络的有效技术。基于开发的分数骑手深LSTM网络计算每个资源的工作量。此外,通过基于分数骑手的和声搜索算法(基于骑手的HSA)执行资源分配。通过组合分数微积分(FC),骑手优化算法(ROA)和和声搜索算法(HSA)来开发基于分数骑手的HSA。此外,通过集成Fc和Rider深LSTM来开发出开发的分数骑手深LSTM。此外,多目标参数,即游戏体验损失QE,平均观点分数(MOS),公平,能量,网络参数和预测负载被认为是有效的资源分配和工作负载预测。另外,开发的工作负载预测模型使用各种参数实现了更好的性能,如公平性,MOS,QE,能量和延迟。因此,发达的分数骑手深层LSTM模型显示出具有最大公平性,MOS,QE的增强结果,0.999,0.921,0.999和更低的能量和延迟为0.322和0.456。

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