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首页> 外文期刊>IEE Proceedings. Part L >Performance driven allocation of objects to processor nodes in a distributed system
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Performance driven allocation of objects to processor nodes in a distributed system

机译:性能驱动对象分配给分布式系统中的处理器节点

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The authors present a technique for making physical design decisions within a distributed object-oriented system, based on the logical model of system behavior. Starting from the use case model and the object interactions occurring in each use case, an object graph is derived that represents the logical connectivity between the system objects. Weights assigned to edges and nodes represent the cost of object interactions and the cost of the processing carried out by each object, respectively. The paper focuses on the problem of allocating objects to network nodes in order to minimise network traffic. An example is used to illustrate the steps involved. The value of the approach lies in generating performance figures required for physical design decisions directly from the logical design, before data on the performance of the live system is available. It also supports iteration between logical and physical modelling activities. Effective use of the technique requires tool support and functionality for such a tool is described.
机译:作者提出了一种基于系统行为的逻辑模型在分布式面向对象系统中做出物理设计决策的技术。从用例模型和每个用例中发生的对象交互开始,将得出一个对象图,该图表示系统对象之间的逻辑连接。分配给边缘和节点的权重分别表示对象交互的成本和每个对象执行的处理成本。本文关注于将对象分配给网络节点以最小化网络流量的问题。一个例子用来说明所涉及的步骤。该方法的价值在于,在获得实时系统性能数据之前,直接从逻辑设计中生成物理设计决策所需的性能指标。它还支持逻辑和物理建模活动之间的迭代。有效使用该技术需要工具支持,并介绍了这种工具的功能。

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