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Data interface key to future apps

机译:数据接口是未来应用程序的关键

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By the year 2005, applications such as games, high-end graphics and routers will require chip-to-chip speeds of 10 to 100 Gbytes/second, while IC I/O-related cost and power consumption must remain roughly at the levels we see today. Unfortunately, incremental developments of today's technologies would be unable to achieve that performance/cost ratio. Today we can achieve 4.25-Gbyte/s data rates using a 128-bit-wide 266-MHz SSTLbus with double-data-rate SDRAM. Increasing that to 34.2 Gbytes/s, however, would require a 512-bit bus operating at 533 MHz. Obviously, a new interface is needed-one that offers a quantum leap in performance while staying within low-cost, high-volume manufacturing constraints.
机译:到2005年,诸如游戏,高端图形和路由器之类的应用程序将要求芯片到芯片的速度为10至100 GB /秒,而与IC I / O相关的成本和功耗必须保持在与我们大致水平相同的水平。今天见。不幸的是,当今技术的不断发展将无法实现该性能/成本比。今天,我们可以使用具有双数据速率SDRAM的128位宽266 MHz SSTLbus实现4.25 GB / s的数据速率。但是,将其提高到34.2 Gb / s则需要以533 MHz运行的512位总线。显然,需要一种新的接口,该接口可提供性能上的巨大飞跃,同时又能保持在低成本,大批量制造的限制之内。

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