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Pay to Play 3.0: Same Old Tune?

机译:付费玩3.0:相同的旧调?

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摘要

I am now living through the third wave of arguments for fee-rnI based digital content models in the decade and a half I have covered the internet publishing world. The inevitable response to the dual forces of recessionary ad decline and the more tectonic and irreversible shift to digital has been: "Make 'em pay." Almost everyone on the consumer side of the fence is talking about "hybrid" models and "pay areas." It is hard to listen to such a conversation without someone dropping "the iTunes precedent" as an argument that both micropayment mechanisms and consumer attitudes have turned the corner on this issue. People are ready to underwrite the costly content industry. They see the ugly alternative (bad or shallow content), and they are more willing to put a cash value on digital media now.
机译:在过去的十五年中,我经历了第三次基于收费的数字内容模型争论的浪潮,这一年我已经涵盖了互联网出版领域。对衰退的广告下滑的双重力量以及向数字化转型和不可逆转的转变的必然反应是:“赚钱”。栅栏上的消费者几乎几乎每个人都在谈论“混合”模型和“付费区域”。如果没有人放弃“ iTunes的先例”作为小额支付机制和消费者态度都已经解决了这个问题的论点,那么很难听到这样的谈话。人们已经准备好为代价高昂的内容行业承保。他们看到丑陋的选择(不良或浅薄的内容),并且他们现在更愿意在数字媒体上赚钱。

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  • 来源
    《EContent》 |2009年第5期|8-8|共1页
  • 作者

    STEVE SMITH;

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