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Invaders from the land of broadband

机译:入侵宽带之乡

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In a country better known for its heavy industry and manufactured exports, some young South Koreans are working hard on software products and services with potentially world-beating characteristics. They beaver away on computers, but their desks are piled high with comic books, animated videos and plastic action figures. They are giving mythical characters new looks, creating surreal landscapes and building a fearsome arsenal of lethal weapons. Welcome to the world of MMORPG, or massively multi-player online role-playing games. The companies that employ these game designers, most of them based in Seoul, account for only a tiny share of the world's computer-games industry, which is worth some $32 billion once games and hardware are added together. But steadily their online fantasies are increasing in popularity, and in the process the firms are pioneering new ways to make money on the internet. What the South Koreans have begun to do is take online gaming beyond hard-core gamers and to a far wider audience. They are also trying to export their games to other countries.
机译:在一个以重工业和制成品出口而闻名的国家,一些年轻的韩国人正在努力开发具有世界领先水平的软件产品和服务。他们在计算机上呆呆,但他们的桌子上堆满了漫画书,动画视频和塑料动作人物。他们使神话人物焕然一新,创造了超现实的风景,并建立了可怕的致命武器库。欢迎来到MMORPG或大型多人在线角色扮演游戏的世界。雇用这些游戏设计师的公司(大多数位于首尔)仅占全球计算机游戏产业的很小一部分,一旦将游戏和硬件加在一起,其市值将达到320亿美元。但是,他们的在线幻想逐渐稳定地在流行,并且在此过程中,公司正在开辟新的网上赚钱方法。韩国人已经开始做的是将在线游戏超越核心玩家,并带给更广泛的受众。他们还试图将自己的游戏出口到其他国家。

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  • 来源
    《The economist》 |2003年第8354期|p.59-60|共2页
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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 经济;各科经济学;
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  • 入库时间 2022-08-17 23:33:12

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