...
首页> 外文期刊>Economics letters >Clustering in network games
【24h】

Clustering in network games

机译:网络游戏中的聚类

获取原文
获取原文并翻译 | 示例
           

摘要

In many circumstances, behavior and well-being of people depend on the actions taken by their social contacts. Previous research has mainly studied how individuals' choices are shaped by their number of connections, while the incidence that other features of their social networks have on their behavior has been understudied. This paper analyzes the role of network clustering in Bayesian games of strategic substitutes and strategic complements played on networks, which reflect for instance public good provision and technology adoption, respectively. In our framework, players have incomplete information about the interaction network that includes the number of triads in the network information labeled as perceived clustering throughout the paper. We show that equilibrium actions are non-decreasing (non-increasing) in perceived clustering under strategic substitutes (complements). Greater perceived clustering thus increases public good provision and reduces the adoption of complementary technologies in the Bayesian equilibria. (C) 2021 Elsevier B.V. All rights reserved.
机译:在许多情况下,人们的行为和福祉取决于他们的社交联系所采取的行动。以前的研究主要研究了个体的选择是如何通过他们的连接数量的形状,而他们的社交网络其他特征对其行为的影响已经被解读。本文分析了网络集群在贝叶斯赛中战略替代品和战略补品中的作用,并在网络上发挥了战略补品,分别反映了公共良好的拨款和技术采用。在我们的框架中,玩家的信息有关于交互网络的不完整信息,其中包括在整个纸张中标记为在群中的网络信息中标记为的网络信息中的三合一的数量。我们表明,在战略替代品(补充)下,均衡行动在感知聚类中是非减少(非增加)。因此,更大的感知聚类增加了公共良好规定,并减少了贝叶斯均衡中采用互补技术。 (c)2021 elestvier b.v.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号