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Effects of visual referencing on backward and forward treadmill walking in VR environments

机译:VR环境中倒退和前进跑步机的视觉引用的影响

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摘要

Backward walking is used increasingly as a rehabilitation exercise for stroke and diabetic peripheral neuropathy patients to improve strength and balance. However, it is unclear how visual referencing affects backward and forward walking. In this study, we evaluated spatiotemporal gait characteristics changes due to visual referencing while backward/forward walking. Sixteen healthy young participants were recruited in this study. All participants walked for 2 min with and without visual referencing in the virtual reality environment. While walking backward participants faced the virtual reality screen similar to forward walking, but their treadmill belt direction of movement was reversed. All participants walked at their preferred speed. We found that backward walking with visual reference affected symmetry in step length (p < 0.05) and step width (p < 0.001). Backward walking increased variability in step length (p < 0.001) and COM side excursions (p < 0.01) but also increased base of support through increased step width (p < 0.02). We also found backward walking with visual reference had significantly increased double support time (p < 0.001) and reduced swing time (p < 0.001). We also found that backward walking does not predispose to slip and trip risk, thereby, reduced foot contact velocity (p < 0.0001) and increased foot clearance (p < 0.0001). The findings of this study will help understand the effects of visual reference in backward and forward walking enables clinicians to design patient-centered rehabilitation exercises.
机译:向后行走越来越多地用作中风和糖尿病外周神经病变患者的康复运动,以提高力量和平衡。但是,目前尚不清楚视觉引用如何影响向后和向前行走。在这项研究中,我们评估了由于视觉引用而在后退/向前行走时由于视觉引用而进行的时空步态特征。在这项研究中招募了16个健康的年轻参与者。所有参与者在虚拟现实环境中随着视觉参考而走了2分钟。虽然走路后方参与者面临着类似于前进的虚拟现实屏幕,但它们的跑步机带方向的运动方向逆转。所有参与者都以他们的首选速度走来走去。我们发现,在阶梯长度(P <0.05)和步进宽度的视觉参考对称性的后向后行走(P <0.001)。向后行走的阶梯长度增加(P <0.001)和COM侧偏移(P <0.01),但通过增加步进宽度(P <0.02)也增加了支撑件。我们还发现,随着视觉参考的落后,双支撑时间显着增加(P <0.001)并减小了摆动时间(P <0.001)。我们还发现,向后行走不易于易于滑动和跳闸风险,从而减少了脚接触速度(P <0.0001)并增加了脚间隙(P <0.0001)。本研究的调查结果将有助于了解视觉引用在后向前行走的影响使临床医生能够设计以患者为中心的康复练习。

著录项

  • 来源
    《Displays》 |2021年第1期|101975.1-101975.9|共9页
  • 作者单位

    Department of Physical Therapy Crean College of Health and Behavioral Sciences Chapman University Orange CA 92866 USA Department of Electrical and Computer Science Engineering Fowler School of Engineering Chapman University Orange CA 92866 USA;

    Department of Sensor and Biomedical Technology School of Electronics Engineering Vellore Institute of Technology Vellore Tamil Nadu 632014 India;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Visual referencing; Gait; Backward walking; Forward walking; Virtual reality; Fall risk;

    机译:视觉参考;步态;落后;前进;虚拟现实;秋季风险;
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