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Spatial dialectics: montage and spatially organised narrative in stories without human leads

机译:空间辩证法:没有人为线索的故事中的蒙太奇和空间组织叙事

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This article analyses and formulates mechanisms for creating meaningful and engaging narrativity in interactive movies not based on character, where the dialectic relationship between architectural space and the rules that govern montage shape the narrative structure. Formalist analysis of Dziga Vertov's film Man with the Movie Camera (USSR, 1929) highlights two significant terms which play a central role in the formulation of the rhetorical argument of the moving image. 'Punctus-contra-punctum montage' ('counterpoint montage') describes a technique that exploits analogies in form or content between adjacent clips, to produce meaningful thematic sequences; while Lev Kuleshov's 'artificial landscapes'—the imaginary, creative geographies constructed of moving images that exist only on the screen—offer a way of arranging media spatially. A proof-of-concept, prototype production, Cambridge City Symphony (Alifragkis & Penz 2006), where these approaches are instantiated as rule-sets, and handled by the computer, illustrates how these produce engaging interactive narrativity.
机译:本文分析并制定了在不基于角色的交互式电影中创建有意义且引人入胜的叙事性的机制,其中,建筑空间与控制蒙太奇规则之间的辩证关系塑造了叙事结构。 Dziga Vertov的电影“带摄像机的男人”的形式主义分析强调了两个重要术语,它们在运动图像的修辞论证的制定中起着核心作用。 “点对点剪辑蒙太奇”(“对位剪辑”)描述了一种利用相邻剪辑之间形式或内容上的类比来产生有意义的主题序列的技术。而列夫·库列肖夫(Lev Kuleshov)的“人造景观”(即虚构的创意地理区域,是由仅存在于屏幕上的运动图像构成的)提供了一种在空间上排列媒体的方式。概念验证,原型制作,剑桥城市交响乐团(Alifragkis和Penz,2006年)将这些方法实例化为规则集并由计算机处理,说明了这些方法如何产生引人入胜的互动叙事。

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