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Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction

机译:结合投影映射和基于相机的交互的混合现实体验设计

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摘要

Projection mapping is a group of techniques for projecting imagery onto physical three-dimensional objects in order to augment the object or space with digital content. Most projection mapping experiences and events are non-interactive, partly because of the many inherent design problems in designing for interaction is such situations. This article explores one approach to this tricky issue by analysing a group of four interactive mixed reality experiences that combine projection mapping with camera-based interaction techniques. The approaches used are described, and their deployment in a variety of situations is analysed using engagement and play theories. The works suggest that some projection mapping techniques can be used in the service of creating engaging interactive exhibits and installations, but that the effectiveness of the approach relies on it placing the experience and interactions clearly in our own physical world, rather than behind a screen or in an artificial image space.
机译:投影映射是用于将图像投影到物理三维对象上的一组技术,以通过数字内容来增强对象或空间。大多数投影映射体验和事件都是非交互的,部分原因是在这种情况下设计交互时存在许多固有的设计问题。本文通过分析一组四个将投影映射与基于相机的交互技术相结合的交互式混合现实体验,探索了解决此棘手问题的一种方法。描述了所使用的方法,并使用参与和游戏理论分析了它们在各种情况下的部署。这些作品表明,可以使用一些投影映射技术来创建引人入胜的交互式展览和装置,但是这种方法的有效性依赖于它将体验和互动清楚地放置在我们自己的物理世界中,而不是放在屏幕或屏幕后面。在人造图像空间中。

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