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Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection

机译:制作动画的比喻:一种表示反射生活方式行为的体现方法

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Latest work regarding personal informatics, gamifkation, and feedback has suggested that visualizing behavioural data for daily reflection should consider dynamic representations in metaphors and narratives with positively and negatively valued outcomes. Grounded in behavioural models from social psychology and embodied cognition theories, this article proposes a framework guiding the generation of animated parables wherein causality between a behaviour and its virtual outcomes is easy to understand. The guidelines include metaphorical mapping and blending the behaviour with a direct cause-effect scenario with similarities in embodied experiences. Application of the guidelines in a series of design workshops generates 47 parables. To evaluate the parables, metrics include naturalness of integrating with life routines, aesthetics of blending into environments, and ease of interpreting the causality. Evaluation results show that more embodied mapping and blending are more likely to result in understandable behaviour-outcome links. Designers can follow the guidelines and metrics to generate and compare ideas. Lastly, recommendations for crafting more embodied parables are provided.
机译:关于个人信息学,Gamifkation和反馈的最新工作表明,日常反思可视化行为数据应考虑隐喻和叙述中的动态陈述,具有积极和消极的结果。在社会心理学和体现认知理论的行为模型中,本文提出了一个框架,指导了动画价位置的产生,其中行为与其虚拟结果之间的因果关系易于理解。该指南包括隐喻映射,并将行为与具有体现体系的相似性的直接造成效果场景混合。在一系列设计研讨会中的应用程序在一系列设计研讨会中产生47个Parables。为了评估比喻,指标包括与生活惯例相结合的自然,融入环境的美学,以及易于解释因果关系。评估结果表明,更有体现的映射和混合更有可能导致可理解的行为结果链接。设计人员可以遵循指南和指标来生成和比较想法。最后,提供了制作更多体现的比喻的建议。

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