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Development of a Mobile App to Improve Numeracy Skills of Children With Autism Spectrum Disorder: Participatory Design and Usability Study

机译:移动应用程序的开发,以改善自闭症谱系障碍儿童的数学技能:参与式设计和可用性研究

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Background The use of information and communication technologies is transforming the lives of millions of people including children with autism spectrum disorder (ASD). However, the process of developing a user-friendly and effective mobile app needs to follow a complex standard protocol and culture-sensitive customization, and involves multiple sectors. This complex work becomes even more challenging when considering children with ASD in low- and middle-income countries as the users. Objective This study aimed to design and develop a more intuitive mobile app to improve numeracy skills of children with ASD in Rwanda and evaluate the usability of the app. Methods A participatory design approach was utilized in this study in which 40 children with ASD, 5 teachers, and 10 parents of children with ASD participated in focus group discussions (FGDs) and usability testing. A narrative literature review was performed to explore existing mobile apps and compare previous studies to design the questions for FGD and facilitate a framework for designing the app. The agile methodology was used to develop the mobile app, and the heuristics evaluation method was used to test and evaluate the usability of the initial version of the app to improve its functionalities. The interviews were recorded, transcribed, and analyzed following the guidelines of the qualitative narrative analysis (QNA) method. Results During the FGDs the respondents shared their need for a mobile app in teaching and learning numeracy for children with ASD and pointed to possibilities of integrating the mobile app into existing curriculum. Ten themes emerged from the FGDs and exercise of developing the mobile app. The themes were related to (1) teaching and learning numeracy for children with ASD, (2) planning and development of a mobile app for a person with ASD, (3) testing a mobile app, (4) strength of the developed app against the existing ones, (5) behavioral maintenance and relapse prevention, (6) possibilities to integrate the mobile app into the existing curriculum, (7) data protection for users, (8) social implications, (9) challenges in Rwanda, and (10) focus on future. Conclusions The community plays an important role in the planning, development, and evaluation of a mobile app for children with ASD. In this study, inputs from teachers and parents resulted in an optimally designed mobile app that can improve numeracy skills in children diagnosed with ASD to support the implementation of competency-based curriculum in Rwanda.
机译:背景技术信息和通信技术的使用正在将数百万人的生活转变为包括自闭症谱系(ASD)的儿童。然而,开发用户友好且有效的移动应用程序的过程需要遵循复杂的标准协议和文化敏感定制,并且涉及多个扇区。在考虑在作为用户的低收入和中等收入国家的儿童时,这项复杂的工作变得更具挑战性。目的本研究旨在设计和开发更直观的移动应用程序,以改善卢旺达ASD儿童的数学技能,评估应用的可用性。方法采用参与式设计方法在本研究中,其中40名儿童拥有ASD,5名教师和10名儿童儿童的父母参与焦点小组讨论(FGDS)和可用性测试。进行了一个叙事文献综述,以探索现有的移动应用程序,并比较以前的研究以设计FGD的问题,并促进设计应用程序的框架。敏捷方法用于开发移动应用程序,并且使用启发式评估方法来测试和评估应用程序初始版本的可用性,以改善其功能。在定性叙事分析(QNA)方法的准则之后,记录,转录和分析了访谈。结果在FGDS期间,受访者分享了他们对拥有ASD的儿童的教学和学习算法中的移动应用程序,并指出将移动应用程序集成到现有课程中的可能性。十个主题从FGDS出现并锻炼开发移动应用程序。这些主题与ASD的儿童的教学和学习算术有关,(2)为ASD的人的移动应用程序的计划和开发,(3)测试移动应用程序,(4)强度现有的人,(5)行为维护和复发预防,(6)将移动应用程序集成到现有课程中的可能性,(7)对用户的数据保护,(8)卢旺达(卢旺达)的社会影响,(9) 10)专注于将来。结论社区在为ASD的儿童的计划,开发和评估中发挥着重要作用。在这项研究中,教师和父母的投入导致了最佳设计的移动应用程序,可以提高诊断为ASD的儿童的算术技能,以支持卢旺达竞争力的课程。

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