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首页> 外文期刊>Frontiers in Psychology >The Pros and Cons of Online Competitive Gaming: An Evidence-Based Approach to Assessing Young Players' Well-Being
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The Pros and Cons of Online Competitive Gaming: An Evidence-Based Approach to Assessing Young Players' Well-Being

机译:在线竞争游戏的优缺点:一种基于证据的评估,评估年轻球员福祉

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摘要

This research addresses a lack of evidence on the positive and negative health outcomes of competitive online gaming and esports, particularly among young people and adolescents. Well-being outcomes, along with mitigation strategies were measured through a cross sectional survey of Australian gamers and non-gamers aged between 12 and 24 years, and parents of the 12–17-year-olds surveyed. Adverse health consequences were associated with heavy gaming, more so than light/casual gaming, suggesting that interventions that target moderated engagement could be effective. It provides timely insights in an online gaming landscape that has rapidly evolved over the past decade, and particularly during the COVID-19 pandemic, to include the hyper-connected, highly commercialized and rapidly growing online gaming and esports sector.
机译:这项研究涉及缺乏关于竞争在线游戏和竞技场的积极和负面健康结果的证据,特别是年轻人和青少年。 幸福的结果以及减缓策略是通过澳大利亚游戏玩家和12至24岁之间的非游戏玩家的横断面调查来衡量的,并调查了12-17岁的父母。 不良的健康后果与重型游戏有关,比轻/休闲游戏更多,表明目标受体化参与的干预措施可能是有效的。 它在过去十年中迅速发展的在线游戏景观中提供了及时的见解,特别是在Covid-19大流行期间,包括超连接,高度商业化和快速增长的在线游戏和Esports部门。

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