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首页> 外文期刊>Frontiers in Psychology >Controlling Video Stimuli in Sign Language and Gesture Research: The OpenPoseR Package for Analyzing OpenPose Motion-Tracking Data in R
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Controlling Video Stimuli in Sign Language and Gesture Research: The OpenPoseR Package for Analyzing OpenPose Motion-Tracking Data in R

机译:控制媒体刺激的手语和手势研究:用于分析的OpenPoser包在r中调整动作跟踪数据

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摘要

Researchers in the fields of sign language and gesture studies frequently present their participants with video stimuli showing actors performing linguistic signs or co-speech gestures. Up to now, such video stimuli have been mostly controlled only for some of the technical aspects of the video material (e.g., duration of clips, encoding, framerate, etc.), leaving open the possibility that systematic differences in video stimulus materials may be concealed in the actual motion properties of the actor’s movements. Computer vision methods such as OpenPose enable the fitting of body-pose models to the consecutive frames of a video clip and thereby make it possible to recover the movements performed by the actor in a particular video clip without the use of a point-based or markerless motion-tracking system during recording. The OpenPoseR package provides a straightforward and reproducible way of working with these body-pose model data extracted from video clips using OpenPose , allowing researchers in the fields of sign language and gesture studies to quantify the amount of motion (velocity and acceleration) pertaining only to the movements performed by the actor in a video clip. These quantitative measures can be used for controlling differences in the movements of an actor in stimulus video clips or, for example, between different conditions of an experiment. In addition, the package also provides a set of functions for generating plots for data visualization, as well as an easy-to-use way of automatically extracting metadata (e.g., duration, framerate, etc.) from large sets of video files.
机译:手势和姿态研究领域的研究人员经常向他们的参与者展示视频刺激,显示演员表演语言迹象或共同语音手势。到目前为止,这种视频刺激仅针对视频材料的一些技术方面(例如,剪辑,编码,帧等等)的一些技术方面来说,留下了开放的可能性,可以是节能材料的系统差异隐藏在演员运动的实际运动特性。诸如OpenPose的计算机视觉方法使得能够将身体构成模型的拟合置于视频剪辑的连续帧,从而可以使actor在特定视频剪辑中恢复移动的运动,而无需使用基于点或无标记的录制过程中的运动跟踪系统。 OpenPoser包提供了使用从视频剪辑提取的这些身体构成模型数据的直接和可重复的方式使用unefalon,允许手势研究领域的研究人员来量化仅与之相关的运动量(速度和加速度)。由actor在视频剪辑中执行的运动。这些定量措施可用于控制刺激视频剪辑中的演员的运动的差异,或者例如在实验的不同条件下。此外,该包还提供了一组功能,用于生成数据可视化的绘图,以及自动从大组视频文件中提取元数据(例如,持续时间,帧等等)的易于使用方式。

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