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首页> 外文期刊>Frontiers in Pediatrics >NEOGAMES: A Serious Computer Game That Improves Long-Term Knowledge Retention of Neonatal Resuscitation in Undergraduate Medical Students
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NEOGAMES: A Serious Computer Game That Improves Long-Term Knowledge Retention of Neonatal Resuscitation in Undergraduate Medical Students

机译:Neogames:一个严肃的计算机游戏,提高了本科医学院中新生儿复苏的长期知识保留

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摘要

Background: Serious games are potential alternatives for supplementing traditional simulation-based education for neonatal resuscitation training. However, evidence regarding the benefits of using serious games to improve long-term knowledge retention of neonatal resuscitation in undergraduate medical students is lacking. Objective: We designed a serious computer game “NEOGAMES” to train undergraduate medical students in neonatal resuscitation in a cost-friendly and accessible way and to examine whether serious game-based training improves long-term knowledge retention in medical students. Methods: “NEOGAMES” consists of a screen with images of an incubator, a baby, visual objects, anatomy, action cards, monitors, real-time feedback, and emotional components. Undergraduate medical students from Shanghai Medical College of Fudan University were invited to participate and were allocated to a game group or a control group. Participants in the game group played the game before the training. All the participants completed three written tests, pre- and post-training knowledge tests and a follow-up test after 6 months. Results: Eighty-one medical students participated in the study. The student demographic characteristics of the groups were comparable, including sex, age, and grade point average (GPA). Significant short-term knowledge improvement was noticed only for male students in the game group based on their 5.2-point higher test scores than those of the controls ( p = 0.006). However, long-term knowledge improvement at 6 months was identified for both male and female students in the game group, with test scores 21.8 and 20 points higher, respectively, than those of the controls ( P 0.001). The long-term knowledge retention in the game group was almost 3 times higher than that in the control group. Conclusions: Long-term knowledge retention was nearly 3 times higher for the game group than for the control group. The improvement in knowledge supports the use of serious games for undergraduate medical education.
机译:背景:严重的游戏是补充传统模拟的新生儿复苏培训的潜在替代品。然而,关于利用严重游戏改善本科医学院中新生儿复苏的长期知识保留的效益的证据缺乏。目的:我们设计了一场严肃的计算机游戏“Neogames”,以以一种成本友好和无障碍的方式在新生儿复苏中培养本科医学生,并检查是否严重的基于比赛的培训,提高了医学生的长期知识保留。方法:“Neogames”由带有孵化器的图像,婴儿,视觉物体,解剖学,动作卡,监视器,实时反馈和情绪组件的图像组成。邀请来自上海上海医学院的本科医学院学生参加并分配给游戏组或对照组。比赛集团的参与者在训练前播放了比赛。所有参与者完成了三项书面测试,预先和培训后的知识测试和6个月后的后续测试。结果:八十一名医学院参加了该研究。该组的学生人口统计特征是可比的,包括性行为,年龄和等级平均值(GPA)。基于其5.2点的测试分数,仅针对游戏组的男学生的较高比对照组(P = 0.006),仅注意到显着的短期知识改进。然而,为游戏组中的男性和女性学生确定了6个月的长期知识改善,分别比对照(P <0.001)更高的考试成绩21.8%和20分。游戏组的长期知识保留差计高于对照组的3倍。结论:游戏组的长期知识保留比对照组比对照组近3倍。知识的改善支持使用严重的本科医学教育。

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